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All of our UnityTips

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  • #UnityTips

    Standard ScriptableObject icons are boring?

    You can set custom icons for your ScriptableObjects by placing them into a Gizmos folder and name them "[SOClassName] Icon.png"!

    Check the image for more details! #gamedev #indiedev pic.twitter.com/Qlzbgz2DPl

    — Binary Impact (@BinaryImpactG) September 9, 2025

  • #UnityTips

    Ever struggeling with a mess of material duplicates in your projects? Maybe it is time to get familiar with material variants!

    Find the variant window in the top right of the inspector with a material selected and configure away!#indiedev #gamedev pic.twitter.com/C6t8NSvOG9

    — Binary Impact (@BinaryImpactG) December 3, 2024

  • #UnityTips Want a truly empty Unity project?

    Create a folder with two empty subfolders: „Assets“ and „ProjectSettings“. Then open it via Unity Hub.

    You’ll get a blank project with zero bloat, and it opens in seconds!#gamedev #indiedev pic.twitter.com/rFoMB9C1SR

    — Binary Impact (@BinaryImpactG) September 10, 2024

  • #UnityTips
    Make buttons easier to click by expanding their clickable area.

    Instead of adding a child Image, use the Raycast Padding property on the Image component. 🤯

    The editor shows the bounds via Gizmo – simple and effective! 😎#gamedev #indiedev pic.twitter.com/sXz0VGO4OO

    — Binary Impact (@BinaryImpactG) September 3, 2024

  • #UnityTips Use Flipbooks to animate Particles in VFX Systems!#VFXGraph offers 3 Modes under the UV Modes of the Output Particle Context: Flipbook, Flipbook Blend and FlipbookMotionBlend.

    The Fire effect in our game @Parking_World shows this in action 👇#gamedev #VFX pic.twitter.com/wHHhTpcuzm

    — Binary Impact (@BinaryImpactG) July 30, 2024

  • #UnityTips In need of Icons for your project?

    You can download many Icons in a single Font: https://t.co/yXBMVKhpMp

    Then use it with TMP!

    – Create a FontAsset
    – Assign the Font to the TextElement
    – Add codePoint
    – On Google Fonts Site search for icons + codePoints#gamedev pic.twitter.com/wcUt9Zvjtu

    — Binary Impact (@BinaryImpactG) July 23, 2024

  • #UnityTips
    To replace one or many prefabs in a scene with another, ctrl+drag the new prefab onto the old ones. 🤯#gamedev #indiedev pic.twitter.com/gBoWcjPUKo

    — Binary Impact (@BinaryImpactG) June 4, 2024

  • #UnityTips If the menus and fonts in Unity are too small for you and wish you they could be made bigger, here’s the answer.

    Yes, you can increase the size of the fonts, menus and icons by percentage. You can set this in the Preferences -> UI Scaling.#gamedev #indiedev pic.twitter.com/LSjfZOOvZB

    — Binary Impact (@BinaryImpactG) May 23, 2023

  • #Unitytips UI classes derived from Selectable have a Navigation property that might get ab bit too ambitious on automatic and include more events than it should.

    With the IMoveHandler you can listen to the events yourself and handle them to your own liking.#gamedev #indiedev pic.twitter.com/sJ7uwcrG5O

    — Binary Impact (@BinaryImpactG) April 18, 2023

  • #UnityTips This extension method lets you scroll to a specified RectTransform within your ScrollRect.

    Example code is below and you should be able to derive a vertical version from it if needed 😎👇#gamedev #indiedev pic.twitter.com/npUZMvBujD

    — Binary Impact (@BinaryImpactG) February 28, 2023

  • #UnityTips You have full control on how the input system handles Vector inputs.

    Check the picture for an explanation of all the options! 👇#gamedev #indiedev pic.twitter.com/PKIIVPBALv

    — Binary Impact #GGJ2023 (@BinaryImpactG) January 31, 2023

  • #UnityTips

    If your models are named correctly then unity will automatically create LODs upon importing your FBX.#gamedev #indiedev pic.twitter.com/5ykFhKCa5s

    — Binary Impact (@BinaryImpactG) September 13, 2022

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