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All of our UnityTips

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  • #UnityTips This extension method lets you scroll to a specified RectTransform within your ScrollRect.

    Example code is below and you should be able to derive a vertical version from it if needed 😎👇#gamedev #indiedev pic.twitter.com/npUZMvBujD

    — Binary Impact (@BinaryImpactG) February 28, 2023

  • #UnityTips You have full control on how the input system handles Vector inputs.

    Check the picture for an explanation of all the options! 👇#gamedev #indiedev pic.twitter.com/PKIIVPBALv

    — Binary Impact #GGJ2023 (@BinaryImpactG) January 31, 2023

  • #UnityTips

    If your models are named correctly then unity will automatically create LODs upon importing your FBX.#gamedev #indiedev pic.twitter.com/5ykFhKCa5s

    — Binary Impact (@BinaryImpactG) September 13, 2022

  • #UnityTips If you need to know when your touch input is over a UI element to stop
    your camera from moving in your mobile application,
    check out IsPointerOverGameObject.

    It works for any EventSystem object, technically not just UI.#indiedev #gamedev #mobiledev pic.twitter.com/z9pXtxqYJq

    — Binary Impact (@BinaryImpactG) August 17, 2021

  • #UnityTips TextMeshPro fields support RichText tags like sprite.

    To use it right click your sprite and create a TMP sprite asset.

    Drag the asset in the drawer of your TMP field & use it inline with the correct index i.e. <sprite index=4>#gamedev #indiedev pic.twitter.com/emXawDqe05

    — Binary Impact (@BinaryImpactG) July 6, 2021

  • #UnityTips Get your debug.log messages in your own in game console with Application.logMessageReceived += Yourmethod

    Do not forget to unsubstribe with -= in the destructor!#indiedev #gamedev pic.twitter.com/5MaTWSK9mh

    — Binary Impact (@BinaryImpactG) March 9, 2021

  • #UnityTip If you are annoyed by clicking the UI by mistake when selecting objects in your scene you can disable the UI layer for the sceneview in the "Layers" dropdown.#gamedev #indiedev pic.twitter.com/TBiMBlf5a6

    — Binary Impact (@BinaryImpactG) May 5, 2020

  • Did you encounter a problem with the new InputSystem rebinding UI? It does not record space or return? The cause is the EventSystem catching those keys for the button navigation.

    Our #Unitytips for this week: Update the EventSystem component to prevent this!#gamedev #indiedev pic.twitter.com/GqE2CGurpl

    — Binary Impact (@BinaryImpactG) February 25, 2020

  • Here is the Code. The Red Box is the scriptable object. Subscribe to the UnityAction to get a callback when the color changes. pic.twitter.com/BpxLnABXPB

    — Binary Impact (@BinaryImpactG) January 14, 2020

  • #Unitytips Do you know that problem when your button text child object does not follow the highlight of the button?
    A few lines of code can change that. Just attach a script like this to the text object.#gamedev #ui #indiedev #coding pic.twitter.com/8XqqdnA1mH

    — Binary Impact (@BinaryImpactG) November 5, 2019

  • #unitytips How to make a #sprite #animation. Create your multiple sprite asset with the spriteeditor. Drag & Drop it to the scene, name the animation and thats it. Animation by @Tscholdes #indiedev #gamedev pic.twitter.com/gr1gPeLS7T

    — Binary Impact (@BinaryImpactG) June 18, 2019

  • #unitytips Randomize the starting point of an #animation to give a more natural feeling to a tiled animation with just one line of #code:
    gameObject.GetComponent() .Play(0,-1, Random.value);#indiedev #gamedev pic.twitter.com/D7FPiqwRFw

    — Binary Impact (@BinaryImpactG) June 4, 2019

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