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All of our UnityTips

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  • #UnityTips
    Normalizing a zero vector is mathematically undefined and returning NaN within the Unity.Mathematics lib!

    When normalizing i.e. a Unity.​Mathematics float3 use the normalizesafe method to avoid NaN.

    It works for Vector3 though!#gamedev #indiedev pic.twitter.com/A2BOLtZrox

    — Binary Impact (@BinaryImpactG) August 6, 2024

  • #UnityTips Use Flipbooks to animate Particles in VFX Systems!#VFXGraph offers 3 Modes under the UV Modes of the Output Particle Context: Flipbook, Flipbook Blend and FlipbookMotionBlend.

    The Fire effect in our game @Parking_World shows this in action 👇#gamedev #VFX pic.twitter.com/wHHhTpcuzm

    — Binary Impact (@BinaryImpactG) July 30, 2024

  • #UnityTips To create a nice sprinkler VFX with the #vfxgraph expose a property that changes the velocity and spawnrate.

    A small script can feed in values.

    Here is an example from our current #indiegame @parking_world if you like our tips consider a follow and wishlist ♥️ pic.twitter.com/nkltqgXC99

    — Binary Impact (@BinaryImpactG) July 9, 2024

  • #UnityTips You can use a LineRenderer for cheap fake volumetrics in the background to improve your visuals.

    In the picture without and with two LineRenderers 👇#vfx #gamedev #indiedev pic.twitter.com/T4jcXYpeOW

    — Binary Impact (@BinaryImpactG) October 6, 2020

  • #UnityTips Pimp up your particle effect with texture sheet animations. 💨

    Set the texture, enable texture sheet animation and set the correct tile size.

    The example is from our game 🙂#gamedev #indiedev #vfx pic.twitter.com/fU4S8TRSUL

    — Binary Impact (@BinaryImpactG) March 24, 2020

  • Finally! It is #unitytips Tuesday again!

    Can't see your #visualeffectgraph effect in your camera?

    Maybe you need to adjust your bounds to intersect with the camera frustrum!#vfx #gamedev pic.twitter.com/0HZeqlw24m

    — Binary Impact (@BinaryImpactG) March 10, 2020

  • #unitytips use gpu events in your #vfxgraph effects to add layers and stages. Learn how to do it with this short fireworks tutorial: https://t.co/pOIGtaMBpz – We wish all of you a #happynewyear2020 ! Thank you for your support in 2019!

    — Binary Impact (@BinaryImpactG) December 31, 2019

  • #unityTips For a convincing snow or rain effect with the #vfxgraph, use the Tile/Warp node and make the volume follow the camera.
    Here is a short #tutorial on how you can do it: https://t.co/oHHxuR3Pcn
    Also: #HappyHolidays everyone!#gamedev #indiedev #vfxgraph #unity3d pic.twitter.com/mCgM1tSh8q

    — Binary Impact (@BinaryImpactG) December 24, 2019

  • #unitytips You can adjust the render order of your multiple #visualeffectgraph subgraphs as simple as drag and drop the particle systems in the inspector.#vfx #gamedev #indiedev pic.twitter.com/HcuErC2b2b

    — Binary Impact (@BinaryImpactG) October 15, 2019

  • #unitytips Using a lot of nodes in your #VFXGraph ? You can always group them, give meaningful names and add sticky notes.
    This results in a good overview, documentation and makes your graph easy to understand for others #gamedev #indiedev pic.twitter.com/g6QjnKKcob

    — Binary Impact (@BinaryImpactG) October 8, 2019

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