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  • #UnityTips A nice new feature in the 2021 Cycle is the options we got for editing the transform.

    L(a,b) results in a linear ramp between a and b
    R(a,b) results in random values between a and b

    You even can use += -= /= *= 🤯

    More details in our animation 👇#gamedev #indiedev pic.twitter.com/lYbOIRPN2K

    — Binary Impact @ Gamescom | 10.2 (@BinaryImpactG) August 9, 2022

  • #UnityTips The link icon toggles proportional scaling, for adjusting the values proportionately to each other.

    For example, the object’s scale is (1, 2, 4) and you double x, the y & z values change to 4 & 8.

    This also affects the scale tool in the scene view.#gamedev #indiedev pic.twitter.com/UIQxF2Z7ZR

    — Binary Impact @ Gamescom | 10.2 (@BinaryImpactG) August 2, 2022

  • #UnityTips This might be of use to the Linq fans!

    This is an extension to return a random value from a collection.#coding #indiedev #gamedev pic.twitter.com/dBujcV5OSD

    — Binary Impact @ Gamescom | 10.2 (@BinaryImpactG) July 26, 2022

  • #UnityTips Bridge the gap between devs and level designers by using some error checks in the OnValidate function.

    This gets called when the script is loaded or a value changes in the Inspector (Editor only).

    Here is an example to check if a string is empty👇#gamedev #indiedev pic.twitter.com/BwGUgGaJOK

    — Binary Impact (@BinaryImpactG) June 28, 2022

  • #UnityTips Use the [ColorUsage] attribute to control the handling of your scripts color fields.

    You can enable hdr in the dialog and/or disable alpha depending on the parameters.#indiedev #gamedev pic.twitter.com/xoqwpK5xcd

    — Binary Impact (@BinaryImpactG) March 15, 2022

  • #UnityTips Improve handling your enums in the inspector by giving them a better description for the values with the [InspectorName] attribute 😎#gamedev #indiedev pic.twitter.com/5UO5g6o5G4

    — Binary Impact (@BinaryImpactG) March 8, 2022

  • #UnityTips Use the [HelpURL(string url)] attribute to make use of the little question mark icon in the inspector to link your own documentation.#gamedev #indiedev pic.twitter.com/T5nyp8CVwj

    — Binary Impact (@BinaryImpactG) February 22, 2022

  • #UnityTips If the cinemachine camera frustum gets in the way of your lighting work and you can't find the Gizmo to turn it off just collapse the Cinemachine Brain Component and it will disappear 😉#indiedev #gamedev pic.twitter.com/YqUjtIm2jj

    — Binary Impact (@BinaryImpactG) February 15, 2022

  • #UnityTips If you want to have your compiler warnings in Visual Studio & the Unity console synchronized, you need to uncheck the „Suppress Common Warnings“ option in the Project Settings

    Also a good place to start your search of missing & expected warnings 😉#gamedev #indiedev pic.twitter.com/7CM3btNJGZ

    — Binary Impact (@BinaryImpactG) January 11, 2022

  • #UnityTips You can search the hierarchy for specific components by entering t: ComponentName

    This works also for your custom MonoBehaviours.#indiedev #gamedev pic.twitter.com/23JqNJPDwa

    — Binary Impact (@BinaryImpactG) December 7, 2021

  • #UnityTips Add your own hierarchy information by subsrcibing to EditorApplication.hierarchyWindowItemOnGUI

    This will receive a callback for every item that is drawn to the hierarchy window

    Our example highlights GameObjects with BoxColliders set to trigger#gamedev #indiedev pic.twitter.com/Nfbiv1xT0Q

    — Binary Impact (@BinaryImpactG) November 30, 2021

  • #UnityTips This little widget will help you to render your own scenes into cubemaps and use them as backgrounds in your projects.#gamedev #indiedev pic.twitter.com/b1pHwWRAFB

    — Binary Impact (@BinaryImpactG) November 23, 2021

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