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All of our UnityTips

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  • #UnityTips
    Insider Ed. 23 of 25 by us 🙂

    Just so we are all aware that there is a VirtualMouseInput class.

    A component that creates a virtual Mouse device and drives its input from gamepad-style inputs. This effectively adds a software mouse cursor.#gamedev #indiedev pic.twitter.com/ebcxt25wzS

    — Binary Impact (@BinaryImpactG) March 17, 2026

  • #UnityTips
    Insider Ed. 22 of 25 by @kalobrien

    Sometimes the best way to solve a problem is to take a break and let your brain rest.#gamedev #indiedev pic.twitter.com/fvUBrbaWsn

    — Binary Impact (@BinaryImpactG) March 10, 2026

  • #UnityTips
    Insider Ed. 21 of 25 by @kalobrien

    Holding ctrl while scaling and object keeps it’s volume. Great for squash and stretch animation#gamedev #indiedev pic.twitter.com/UluZyXJCsG

    — Binary Impact (@BinaryImpactG) March 3, 2026

  • #UnityTips
    Insider Ed. 20 of 25 by @tntcproject

    Finally, something in my project that actually snaps into place.

    In unity3d you can snap an object holding down CMD (on mac) or CTRL (on Windows) while moving it.#gamedev #indiedev pic.twitter.com/KNtWcMC3NU

    — Binary Impact (@BinaryImpactG) February 24, 2026

  • #UnityTips
    Insider Ed. 17 of 25 by @ZygerDesigns

    You can load and edit multiple scenes additively and in parallel inside the editor. For example: “Level Layout”, “Lighting”, “Enemies”, “Collectibles” etc.#gamedev #indiedev pic.twitter.com/alxC7sWygw

    — Binary Impact (@BinaryImpactG) February 3, 2026

  • #UnityTips
    Insider Ed. 16 of 25 by @TheLlamAcademy

    Use NavMesh.CalculatePath() to precompute paths and quickly assign them to NavMeshAgents with NavMeshAgent.SetPath().

    This also allows you to check different pathing options without having to change the agent’s destination. pic.twitter.com/LYjCGmokD7

    — Binary Impact (@BinaryImpactG) January 27, 2026

  • #UnityTips
    Insider Ed. 13 of 25 by @ShapedByRain

    With Unity Tilemaps, custom brushes can be created to automate tedious tasks – like placing prefabs, randomizing tiles, or editing multiple tile layers simultaneously.#gamedev #indiedev pic.twitter.com/KkRPoH8LAr

    — Binary Impact (@BinaryImpactG) January 6, 2026

  • #UnityTips
    Insider Ed. 10 of 25 by @WarpedImgNtn

    Using reflections to find which methods have a certain attribute throughout your entire Unity project is a slow process.

    Use the TypeCache class to access attributes and derived type information much quicker.#gamedev #indiedev pic.twitter.com/HwrzP5z2iW

    — Binary Impact (@BinaryImpactG) December 16, 2025

  • #UnityTips
    Insider Ed. 09 of 25 by @TShelfman

    Ever lost progress from changes made in Play Mode?

    Change Unity’s window color in Play Mode! If set to a different color in your Preferences, you are less likely to loose changes that were meant to be permanent.#gamedev #indiedev pic.twitter.com/mID5Rs5oUZ

    — Binary Impact (@BinaryImpactG) December 9, 2025

  • #UnityTips
    Insider Ed. 08 of 25 by https://t.co/BO4FtJEvE2

    Hold ALT while scaling to expand the element evenly from its pivot point, hold SHIFT to lock the element’s aspect ratio.

    Hold both to get both effects at the same time!#gamedev #indiedev pic.twitter.com/7WYWaLUoAZ

    — Binary Impact (@BinaryImpactG) December 2, 2025

  • #UnityTips
    Insider Ed. 06 of 25 by @sonderingemily

    Click the icon in the upper right corner of the Inspector window to lock the Inspector window to an object.#gamedev #indiedev pic.twitter.com/dOcH3Rvlnf

    — Binary Impact (@BinaryImpactG) November 25, 2025

  • #UnityTips
    Insider Ed. 06 of 25 by @WarpedImgNtn

    You dont need to pollute your MonoBehaviours with drawing gizmo code.

    Instead within the Custom Editor for said MonoBehaviour use the attribute DrawGizmo above a static method and add the Gizmo drawing there.#gamedev pic.twitter.com/CilAcKQdy7

    — Binary Impact (@BinaryImpactG) November 18, 2025

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