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  • #UnityTips Building on last weeks tip: Also add custom icons to your scriptable object instances.

    Put an image in the Gizmo folder (subfolders for namespaces) named "ScriptableObjectClassName Icon.png"!

    Restart Unity to refresh icons on existing instances.#gamedev #indiedev pic.twitter.com/MOSWDrBrcT

    — Binary Impact (@BinaryImpactG) June 30, 2020

  • #UnityTips Another very simple use of ScriptableObjects is a self-contained variable stored in your assets.

    It lets you define new GameVars directly in the editor.#gamedev #indiedev pic.twitter.com/v4Ny8Tf6rF

    — Binary Impact (@BinaryImpactG) April 21, 2020

  • Here is the Code. The Red Box is the scriptable object. Subscribe to the UnityAction to get a callback when the color changes. pic.twitter.com/BpxLnABXPB

    — Binary Impact (@BinaryImpactG) January 14, 2020

  • #UnityTips Here is a simple way to create an .asset from your scriptable object. On runtime it is loadable for example with Ressources.Load this allows you to get your data without a singleton. #unity3d #gamedev #indiedev #madewithunity pic.twitter.com/503hGSwjHu

    — Binary Impact (@BinaryImpactG) January 15, 2019

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