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All of our UnityTips

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  • #UnityTips
    Did you know you can export your editor layout to a file and share it with your friends/colleagues? Especially useful if you use a lot of special views. For example when working with dots.#gamedev #indiedev pic.twitter.com/P2kqOJ5ZUE

    — Binary Impact (@BinaryImpactG) June 6, 2023

  • #UnityTips Here is a little cheat sheet for the C# 8.0 pattern matching.

    Especially the nested null check is very useful!
    Keep in mind which variables are pointing to the original object and which ones are copies!#gamedev #indiedev pic.twitter.com/UHQlSvOISZ

    — Binary Impact (@BinaryImpactG) May 30, 2023

  • #UnityTips If the menus and fonts in Unity are too small for you and wish you they could be made bigger, here’s the answer.

    Yes, you can increase the size of the fonts, menus and icons by percentage. You can set this in the Preferences -> UI Scaling.#gamedev #indiedev pic.twitter.com/LSjfZOOvZB

    — Binary Impact (@BinaryImpactG) May 23, 2023

  • #UnityTips Know your access modifiers. Especially when working in a team it is vital to handle the availability of classes and their members.

    All details in this useful table from the #Microsoft #csharp docs👇

    Also here is the link: https://t.co/GR2MJQncZM#gamedev #indiedev pic.twitter.com/GN6STQ0UjF

    — Binary Impact (@BinaryImpactG) May 16, 2023

  • #UnityTips The 2022 cycle of unity gave us an instant access to the frame debugger directly in the gameview window!

    It is the little things sometimes!#gamedev #indiedev pic.twitter.com/jamClYJ9sE

    — Binary Impact (@BinaryImpactG) May 9, 2023

  • #UnityTips You can open any Assets inspector window by right-clicking on the asset and selecting „Properties“ 🤯

    The newly opened window acts like a locked inspector by default 😎

    This feature was introduced in the 2020 cycle of #unity3d #gamedev #IndieDevs pic.twitter.com/DRl0SFELMp

    — Binary Impact (@BinaryImpactG) May 2, 2023

  • #UnityTips Need a filetype unity is unfamiliar with as an adressable?

    Change the file extension to .bytes and it will be imported as TextAsset.

    Now you can use the byte array to convert it to whichever type you need. 👇#gamedev #indiedev pic.twitter.com/7wVXm8b1RK

    — Binary Impact (@BinaryImpactG) April 25, 2023

  • #Unitytips UI classes derived from Selectable have a Navigation property that might get ab bit too ambitious on automatic and include more events than it should.

    With the IMoveHandler you can listen to the events yourself and handle them to your own liking.#gamedev #indiedev pic.twitter.com/sJ7uwcrG5O

    — Binary Impact (@BinaryImpactG) April 18, 2023

  • #UnityTips The Input System has a setting for supporting exclusive actions like Shift+B so it won’t trigger an action with just B

    Project Settings -> Input System Settings -> Enable Input Consumption

    Careful! Mind your action handling & warnings on enabling!#gamedev #indiedev pic.twitter.com/uiVCoH1jCY

    — Binary Impact (@BinaryImpactG) April 11, 2023

  • #unitytips Did you notice that onValueChanged is called for most UI elements when you directly set their value?

    This may lead to problems and/or loops. 😱

    Use Set[…]WithoutNotify to avoid calling onValueChanged.#indiedev #gamedev pic.twitter.com/BE6VlSUT4H

    — Binary Impact (@BinaryImpactG) April 4, 2023

  • #UnityTips Save on app size by cutting meshes in half and mirroring it in Unity. It works great on models with just a color material.#FBX also already supports it as well. A single instance of FbxMesh can be bound to multiple instances of FbxNode!#gamedev #indiedev pic.twitter.com/PzHmprkMk8

    — Binary Impact (@BinaryImpactG) March 28, 2023

  • #UnityTips You surely know about vector snapping, but do you also know you can move the pivot to a vertex of your choosing when rotating by also holding V 🤯 #gamedev #indiedev pic.twitter.com/ZfjOb76yhb

    — Binary Impact (@BinaryImpactG) March 21, 2023

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