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  • #UnityTips Use Animation Curves for the cloud density in the HDRP volumetric cloud feature!

    You have complete control about the vertical distribution of the clouds inside the volume.

    Find a more in depth dive into volumetric clouds here: https://t.co/s9E8fSdpwi#gamedev #VFX pic.twitter.com/2DZYVFRlPz

    — Binary Impact (@BinaryImpactG) December 13, 2022

  • #UnityTips #HDRP has a feature to remove sky specular from the scene without reflection probes for Dynamic Lighting using Ray Traced Reflections & GI

    Project Settings > Graphics > HDRP Global Settings > Frame Settings > Camera > Lighting > deactivate „Sky Reflections“#indiedev pic.twitter.com/BchEwaY0FN

    — Binary Impact ➡️ #ConCon22 (@BinaryImpactG) November 22, 2022

  • #UnityTips Check your HDRP settings with the RenderPipelineWizard. It will save you a lot of time!

    You find it under Window -> Analysis -> RenderPipelineWizard
    Alternatively Window -> RenderPipeline -> RenderPipelineWizard
    depending on your versions#gamedev #indiedev #hdrp pic.twitter.com/UOVbWh7EYu

    — Binary Impact (@BinaryImpactG) November 26, 2019

  • #UnityTips If you want to adjust the intensity of your lights in #hdrp you need the following lines and the UnityEngine.Experimental.Rendering.HDPipeline namespace. At least for now.
    Keep in mind that this will probably change in later versions of the pipeline.#gamedev #indiedev pic.twitter.com/zZzWXF6Obh

    — Binary Impact (@BinaryImpactG) November 19, 2019

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