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  • #UnityTips You surely know about vector snapping, but do you also know you can move the pivot to a vertex of your choosing when rotating by also holding V 🤯 #gamedev #indiedev pic.twitter.com/ZfjOb76yhb

    — Binary Impact (@BinaryImpactG) March 21, 2023

  • Here is our test setup and our results 👇 pic.twitter.com/w678Kb95tz

    — Binary Impact (@BinaryImpactG) March 14, 2023

  • #UnityTips This extension method lets you scroll to a specified RectTransform within your ScrollRect.

    Example code is below and you should be able to derive a vertical version from it if needed 😎👇#gamedev #indiedev pic.twitter.com/npUZMvBujD

    — Binary Impact (@BinaryImpactG) February 28, 2023

  • #UnityTips Did you ever tried to set Unitys LayerMask to ‚Everything‘ in code?

    Use the bitwise NOT operator (it is ~ in C#).
    Like this: LayerMask mask = ~0;

    This corresponds to everything 😎

    Another good use of the NOT operator in our example picture 👇#gamedev #indiedev pic.twitter.com/YOegyXTspH

    — Binary Impact (@BinaryImpactG) February 14, 2023

  • #UnityTips Did you know you can use yourList[ ^1 ] instead of yourList[ yourList.Count – 1 ] when accessing the last index?

    It uses the index operator and therefore is faster. #gamedev #indiedev pic.twitter.com/wmiuV4Vv2c

    — Binary Impact (@BinaryImpactG) February 7, 2023

  • #UnityTips You have full control on how the input system handles Vector inputs.

    Check the picture for an explanation of all the options! 👇#gamedev #indiedev pic.twitter.com/PKIIVPBALv

    — Binary Impact #GGJ2023 (@BinaryImpactG) January 31, 2023

  • #UnityTips Smoothen your keyboard inputs with Vector2.SmoothDamp!

    In our example code we use the new input system but of course it works with legacy too.

    It will gradually increase the input vector from a magnitude of 0 to a magnitude of 1.#gamedev #indiedev pic.twitter.com/yga4qVk07E

    — Binary Impact (@BinaryImpactG) January 24, 2023

  • #UnityTips Setting position and rotation is much easier with the built in method „SetPositionAndRotation“ 🤯

    AND it is more efficient! 😎#gamedev #indiedev pic.twitter.com/V4i4o1PMOo

    — Binary Impact (@BinaryImpactG) January 17, 2023

  • #UnityTips You can speed up entering playmode for most of your projects by enabling the Enter Play Mode Settings.
    Go to Project Settings > Editor & check the box for Enter Play Mode Options.

    Use the options there and speed up entering playmode by up to 90% 🤯#gamedev #indiedev pic.twitter.com/bmKtuC5rDL

    — Binary Impact (@BinaryImpactG) January 10, 2023

  • A successful year of #UnityTips is behind us and we managed to post a new tip every Tuesday.

    What a streak!

    Let us end the year with something the 2022 cycle brought which is a button for the Undo History.

    We are excited for all the things to come in 2023!#indiedev #gamedev pic.twitter.com/fjq8o0LZBQ

    — Binary Impact (@BinaryImpactG) December 27, 2022

  • #UnityTips MonoBehaviour is the base type of most custom #Unity functionality.

    You can pass it as a parameter🤓

    In our case we have a simple Timer class that receives one in order to run its coroutine without the Timer class being a MonoBehaviour!🤯#gamedev #indiedev pic.twitter.com/jUsMf7JwSV

    — Binary Impact (@BinaryImpactG) December 20, 2022

  • #UnityTips Use Animation Curves for the cloud density in the HDRP volumetric cloud feature!

    You have complete control about the vertical distribution of the clouds inside the volume.

    Find a more in depth dive into volumetric clouds here: https://t.co/s9E8fSdpwi#gamedev #VFX pic.twitter.com/2DZYVFRlPz

    — Binary Impact (@BinaryImpactG) December 13, 2022

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