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All of our UnityTips

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  • #UnityTips The Input System has a setting for supporting exclusive actions like Shift+B so it won’t trigger an action with just B

    Project Settings -> Input System Settings -> Enable Input Consumption

    Careful! Mind your action handling & warnings on enabling!#gamedev #indiedev pic.twitter.com/uiVCoH1jCY

    — Binary Impact (@BinaryImpactG) April 11, 2023

  • #unitytips Did you notice that onValueChanged is called for most UI elements when you directly set their value?

    This may lead to problems and/or loops. 😱

    Use Set[…]WithoutNotify to avoid calling onValueChanged.#indiedev #gamedev pic.twitter.com/BE6VlSUT4H

    — Binary Impact (@BinaryImpactG) April 4, 2023

  • #UnityTips Save on app size by cutting meshes in half and mirroring it in Unity. It works great on models with just a color material.#FBX also already supports it as well. A single instance of FbxMesh can be bound to multiple instances of FbxNode!#gamedev #indiedev pic.twitter.com/PzHmprkMk8

    — Binary Impact (@BinaryImpactG) March 28, 2023

  • #UnityTips You surely know about vector snapping, but do you also know you can move the pivot to a vertex of your choosing when rotating by also holding V 🤯 #gamedev #indiedev pic.twitter.com/ZfjOb76yhb

    — Binary Impact (@BinaryImpactG) March 21, 2023

  • Here is our test setup and our results 👇 pic.twitter.com/w678Kb95tz

    — Binary Impact (@BinaryImpactG) March 14, 2023

  • #UnityTips This extension method lets you scroll to a specified RectTransform within your ScrollRect.

    Example code is below and you should be able to derive a vertical version from it if needed 😎👇#gamedev #indiedev pic.twitter.com/npUZMvBujD

    — Binary Impact (@BinaryImpactG) February 28, 2023

  • #UnityTips Did you ever tried to set Unitys LayerMask to ‚Everything‘ in code?

    Use the bitwise NOT operator (it is ~ in C#).
    Like this: LayerMask mask = ~0;

    This corresponds to everything 😎

    Another good use of the NOT operator in our example picture 👇#gamedev #indiedev pic.twitter.com/YOegyXTspH

    — Binary Impact (@BinaryImpactG) February 14, 2023

  • #UnityTips Did you know you can use yourList[ ^1 ] instead of yourList[ yourList.Count – 1 ] when accessing the last index?

    It uses the index operator and therefore is faster. #gamedev #indiedev pic.twitter.com/wmiuV4Vv2c

    — Binary Impact (@BinaryImpactG) February 7, 2023

  • #UnityTips You have full control on how the input system handles Vector inputs.

    Check the picture for an explanation of all the options! 👇#gamedev #indiedev pic.twitter.com/PKIIVPBALv

    — Binary Impact #GGJ2023 (@BinaryImpactG) January 31, 2023

  • #UnityTips Smoothen your keyboard inputs with Vector2.SmoothDamp!

    In our example code we use the new input system but of course it works with legacy too.

    It will gradually increase the input vector from a magnitude of 0 to a magnitude of 1.#gamedev #indiedev pic.twitter.com/yga4qVk07E

    — Binary Impact (@BinaryImpactG) January 24, 2023

  • #UnityTips Setting position and rotation is much easier with the built in method „SetPositionAndRotation“ 🤯

    AND it is more efficient! 😎#gamedev #indiedev pic.twitter.com/V4i4o1PMOo

    — Binary Impact (@BinaryImpactG) January 17, 2023

  • #UnityTips You can speed up entering playmode for most of your projects by enabling the Enter Play Mode Settings.
    Go to Project Settings > Editor & check the box for Enter Play Mode Options.

    Use the options there and speed up entering playmode by up to 90% 🤯#gamedev #indiedev pic.twitter.com/bmKtuC5rDL

    — Binary Impact (@BinaryImpactG) January 10, 2023

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