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All of our UnityTips

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  • #UnityTips You have full control on how the input system handles Vector inputs.

    Check the picture for an explanation of all the options! 👇#gamedev #indiedev pic.twitter.com/PKIIVPBALv

    — Binary Impact #GGJ2023 (@BinaryImpactG) January 31, 2023

  • #UnityTips Smoothen your keyboard inputs with Vector2.SmoothDamp!

    In our example code we use the new input system but of course it works with legacy too.

    It will gradually increase the input vector from a magnitude of 0 to a magnitude of 1.#gamedev #indiedev pic.twitter.com/yga4qVk07E

    — Binary Impact (@BinaryImpactG) January 24, 2023

  • #UnityTips Setting position and rotation is much easier with the built in method „SetPositionAndRotation“ 🤯

    AND it is more efficient! 😎#gamedev #indiedev pic.twitter.com/V4i4o1PMOo

    — Binary Impact (@BinaryImpactG) January 17, 2023

  • #UnityTips You can speed up entering playmode for most of your projects by enabling the Enter Play Mode Settings.
    Go to Project Settings > Editor & check the box for Enter Play Mode Options.

    Use the options there and speed up entering playmode by up to 90% 🤯#gamedev #indiedev pic.twitter.com/bmKtuC5rDL

    — Binary Impact (@BinaryImpactG) January 10, 2023

  • A successful year of #UnityTips is behind us and we managed to post a new tip every Tuesday.

    What a streak!

    Let us end the year with something the 2022 cycle brought which is a button for the Undo History.

    We are excited for all the things to come in 2023!#indiedev #gamedev pic.twitter.com/fjq8o0LZBQ

    — Binary Impact (@BinaryImpactG) December 27, 2022

  • #UnityTips MonoBehaviour is the base type of most custom #Unity functionality.

    You can pass it as a parameter🤓

    In our case we have a simple Timer class that receives one in order to run its coroutine without the Timer class being a MonoBehaviour!🤯#gamedev #indiedev pic.twitter.com/jUsMf7JwSV

    — Binary Impact (@BinaryImpactG) December 20, 2022

  • #UnityTips Use Animation Curves for the cloud density in the HDRP volumetric cloud feature!

    You have complete control about the vertical distribution of the clouds inside the volume.

    Find a more in depth dive into volumetric clouds here: https://t.co/s9E8fSdpwi#gamedev #VFX pic.twitter.com/2DZYVFRlPz

    — Binary Impact (@BinaryImpactG) December 13, 2022

  • #UnityTips Sometimes you want to make sure only one instance of your component is on a given GameObject.

    You can use the [DisallowMultipleComponent] attribute for this.#gamedev #indidedev pic.twitter.com/AZHwYf9FuI

    — Binary Impact (@BinaryImpactG) November 29, 2022

  • #UnityTips Instantiate is mostly used to return a GameObject. But since it is a generic method of the Object class it can also return a transform.

    Depending on what you really need, this may save you a few lines of code and a few access calls.#gamedev #indiedev pic.twitter.com/Ik8tOBVdwm

    — Binary Impact ✈️ Unity Unite (Kopenhagen) (@BinaryImpactG) October 18, 2022

  • #UnityTips Use ProfilerMarker to mark up script code blocks for the Profiler.

    The information is then displayed in the CPU Profiler & can be also captured with Recorder.

    This helps to get #performance overview of different parts of code and identify issues.#gamedev #indiedev pic.twitter.com/e8hJCjRYWG

    — Binary Impact ✈️ Unity Unite (Kopenhagen) (@BinaryImpactG) October 11, 2022

  • #unitytips If you change the contents of a list while iterating through it you will most likely run into problems.

    A solution is to use ToArray to create a copy and iterate through it instead. Keep in mind that this will use some memory!#gamedev #csharp pic.twitter.com/t8lu3KQxY8

    — Binary Impact (@BinaryImpactG) October 4, 2022

  • #UnityTips Create a multiple choice enum like the layer mask with the System.Flags attribute. 😎

    Note that your values have to start with 2 and have to be a power of 2 as well ‼️

    You can also combine it with the InspectorName attribute. 🤯#gamedev #indiedev pic.twitter.com/k85v6sJoDF

    — Binary Impact (@BinaryImpactG) September 27, 2022

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