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  • #UnityTips Use Animation Curves for the cloud density in the HDRP volumetric cloud feature!

    You have complete control about the vertical distribution of the clouds inside the volume.

    Find a more in depth dive into volumetric clouds here: https://t.co/s9E8fSdpwi#gamedev #VFX pic.twitter.com/2DZYVFRlPz

    — Binary Impact (@BinaryImpactG) December 13, 2022

  • #UnityTips Sometimes you want to make sure only one instance of your component is on a given GameObject.

    You can use the [DisallowMultipleComponent] attribute for this.#gamedev #indidedev pic.twitter.com/AZHwYf9FuI

    — Binary Impact (@BinaryImpactG) November 29, 2022

  • #UnityTips #HDRP has a feature to remove sky specular from the scene without reflection probes for Dynamic Lighting using Ray Traced Reflections & GI

    Project Settings > Graphics > HDRP Global Settings > Frame Settings > Camera > Lighting > deactivate „Sky Reflections“#indiedev pic.twitter.com/BchEwaY0FN

    — Binary Impact ➡️ #ConCon22 (@BinaryImpactG) November 22, 2022

  • #UnityTips Do you need more space to edit your strings in the inspector?

    Use the [Multiline] attribute to have unity generate a text field for your variable.#gamedev #indiedev pic.twitter.com/0cQyubxlYH

    — Binary Impact ➡️ #ConCon22 (@BinaryImpactG) November 15, 2022

  • #unitytips

    You probably are aware of the option to tint your editor when entering play mode.

    But did you know that you can do this by script? And customize it to your settings?

    In our example it gives a clear indication when domain reload is disabled.#gamedev #indiedev pic.twitter.com/bC1Y4C2UJB

    — Binary Impact ➡️ #ConCon22 (@BinaryImpactG) November 8, 2022

  • #UnityTips
    You can have the editor camera follow a moving object at runtime by using the SHIFT + F shortcut with the object selected.

    Also #unite has a lot of useful resources!#gamedev #indiedev pic.twitter.com/aVYRbjgUeY

    — Binary Impact ✈️ Unity Unite (Kopenhagen) (@BinaryImpactG) November 1, 2022

  • #UnityTips Instantiate is mostly used to return a GameObject. But since it is a generic method of the Object class it can also return a transform.

    Depending on what you really need, this may save you a few lines of code and a few access calls.#gamedev #indiedev pic.twitter.com/Ik8tOBVdwm

    — Binary Impact ✈️ Unity Unite (Kopenhagen) (@BinaryImpactG) October 18, 2022

  • #UnityTips Use ProfilerMarker to mark up script code blocks for the Profiler.

    The information is then displayed in the CPU Profiler & can be also captured with Recorder.

    This helps to get #performance overview of different parts of code and identify issues.#gamedev #indiedev pic.twitter.com/e8hJCjRYWG

    — Binary Impact ✈️ Unity Unite (Kopenhagen) (@BinaryImpactG) October 11, 2022

  • #unitytips If you change the contents of a list while iterating through it you will most likely run into problems.

    A solution is to use ToArray to create a copy and iterate through it instead. Keep in mind that this will use some memory!#gamedev #csharp pic.twitter.com/t8lu3KQxY8

    — Binary Impact (@BinaryImpactG) October 4, 2022

  • #UnityTips Create a multiple choice enum like the layer mask with the System.Flags attribute. 😎

    Note that your values have to start with 2 and have to be a power of 2 as well ‼️

    You can also combine it with the InspectorName attribute. 🤯#gamedev #indiedev pic.twitter.com/k85v6sJoDF

    — Binary Impact (@BinaryImpactG) September 27, 2022

  • #UnityTips If you do a git rebase and you decide on a merge strategy then „mine“ and „theirs“ work counterintuitively.

    e.g. if you rebase a feature branch onto the latest develop with:

    „git rebase -X mine develop“

    the commits of the develop will be „mine“#gamedev #indiedev pic.twitter.com/b8LX3TiVC4

    — Binary Impact (@BinaryImpactG) September 20, 2022

  • #UnityTips

    If your models are named correctly then unity will automatically create LODs upon importing your FBX.#gamedev #indiedev pic.twitter.com/5ykFhKCa5s

    — Binary Impact (@BinaryImpactG) September 13, 2022

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