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All of our UnityTips

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  • #UnityTips
    Did you know you can export your editor layout to a file and share it with your friends/colleagues? Especially useful if you use a lot of special views. For example when working with dots.#gamedev #indiedev pic.twitter.com/P2kqOJ5ZUE

    — Binary Impact (@BinaryImpactG) June 6, 2023

  • #UnityTips Know your access modifiers. Especially when working in a team it is vital to handle the availability of classes and their members.

    All details in this useful table from the #Microsoft #csharp docs👇

    Also here is the link: https://t.co/GR2MJQncZM#gamedev #indiedev pic.twitter.com/GN6STQ0UjF

    — Binary Impact (@BinaryImpactG) May 16, 2023

  • #UnityTips The 2022 cycle of unity gave us an instant access to the frame debugger directly in the gameview window!

    It is the little things sometimes!#gamedev #indiedev pic.twitter.com/jamClYJ9sE

    — Binary Impact (@BinaryImpactG) May 9, 2023

  • #UnityTips You can open any Assets inspector window by right-clicking on the asset and selecting „Properties“ 🤯

    The newly opened window acts like a locked inspector by default 😎

    This feature was introduced in the 2020 cycle of #unity3d #gamedev #IndieDevs pic.twitter.com/DRl0SFELMp

    — Binary Impact (@BinaryImpactG) May 2, 2023

  • #UnityTips Need a filetype unity is unfamiliar with as an adressable?

    Change the file extension to .bytes and it will be imported as TextAsset.

    Now you can use the byte array to convert it to whichever type you need. 👇#gamedev #indiedev pic.twitter.com/7wVXm8b1RK

    — Binary Impact (@BinaryImpactG) April 25, 2023

  • #UnityTips Did you know you can click the little „hand“ icon in the hierarchy to make things unselectable in the scene view?#gamedev #indiedev pic.twitter.com/EQBC3Jcbyj

    — Binary Impact (@BinaryImpactG) March 7, 2023

  • #UnityTips You’ll find under Window -> Rendering -> Light Explorer a useful tool which gives you an overview over all Light Sources in your scene & lets you change their settings.

    Many features in this tool. Take your time & explore you will not regret it! 😎#gamedev #indiedev pic.twitter.com/3XdsetPS0k

    — Binary Impact (@BinaryImpactG) February 21, 2023

  • #UnityTips You have full control on how the input system handles Vector inputs.

    Check the picture for an explanation of all the options! 👇#gamedev #indiedev pic.twitter.com/PKIIVPBALv

    — Binary Impact #GGJ2023 (@BinaryImpactG) January 31, 2023

  • #UnityTips #HDRP has a feature to remove sky specular from the scene without reflection probes for Dynamic Lighting using Ray Traced Reflections & GI

    Project Settings > Graphics > HDRP Global Settings > Frame Settings > Camera > Lighting > deactivate „Sky Reflections“#indiedev pic.twitter.com/BchEwaY0FN

    — Binary Impact ➡️ #ConCon22 (@BinaryImpactG) November 22, 2022

  • #UnityTips Do you need more space to edit your strings in the inspector?

    Use the [Multiline] attribute to have unity generate a text field for your variable.#gamedev #indiedev pic.twitter.com/0cQyubxlYH

    — Binary Impact ➡️ #ConCon22 (@BinaryImpactG) November 15, 2022

  • #unitytips

    You probably are aware of the option to tint your editor when entering play mode.

    But did you know that you can do this by script? And customize it to your settings?

    In our example it gives a clear indication when domain reload is disabled.#gamedev #indiedev pic.twitter.com/bC1Y4C2UJB

    — Binary Impact ➡️ #ConCon22 (@BinaryImpactG) November 8, 2022

  • #UnityTips
    You can have the editor camera follow a moving object at runtime by using the SHIFT + F shortcut with the object selected.

    Also #unite has a lot of useful resources!#gamedev #indiedev pic.twitter.com/aVYRbjgUeY

    — Binary Impact ✈️ Unity Unite (Kopenhagen) (@BinaryImpactG) November 1, 2022

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