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  • #UnityTips TextMeshPro fields support RichText tags like sprite.

    To use it right click your sprite and create a TMP sprite asset.

    Drag the asset in the drawer of your TMP field & use it inline with the correct index i.e. <sprite index=4>#gamedev #indiedev pic.twitter.com/emXawDqe05

    — Binary Impact (@BinaryImpactG) July 6, 2021

  • #UnityTips Get your debug.log messages in your own in game console with Application.logMessageReceived += Yourmethod

    Do not forget to unsubstribe with -= in the destructor!#indiedev #gamedev pic.twitter.com/5MaTWSK9mh

    — Binary Impact (@BinaryImpactG) March 9, 2021

  • #UnityTip If you are annoyed by clicking the UI by mistake when selecting objects in your scene you can disable the UI layer for the sceneview in the "Layers" dropdown.#gamedev #indiedev pic.twitter.com/TBiMBlf5a6

    — Binary Impact (@BinaryImpactG) May 5, 2020

  • Did you encounter a problem with the new InputSystem rebinding UI? It does not record space or return? The cause is the EventSystem catching those keys for the button navigation.

    Our #Unitytips for this week: Update the EventSystem component to prevent this!#gamedev #indiedev pic.twitter.com/GqE2CGurpl

    — Binary Impact (@BinaryImpactG) February 25, 2020

  • Here is the Code. The Red Box is the scriptable object. Subscribe to the UnityAction to get a callback when the color changes. pic.twitter.com/BpxLnABXPB

    — Binary Impact (@BinaryImpactG) January 14, 2020

  • #Unitytips Do you know that problem when your button text child object does not follow the highlight of the button?
    A few lines of code can change that. Just attach a script like this to the text object.#gamedev #ui #indiedev #coding pic.twitter.com/8XqqdnA1mH

    — Binary Impact (@BinaryImpactG) November 5, 2019

  • #unitytips How to make a #sprite #animation. Create your multiple sprite asset with the spriteeditor. Drag & Drop it to the scene, name the animation and thats it. Animation by @Tscholdes #indiedev #gamedev pic.twitter.com/gr1gPeLS7T

    — Binary Impact (@BinaryImpactG) June 18, 2019

  • #unitytips Randomize the starting point of an #animation to give a more natural feeling to a tiled animation with just one line of #code:
    gameObject.GetComponent() .Play(0,-1, Random.value);#indiedev #gamedev pic.twitter.com/D7FPiqwRFw

    — Binary Impact (@BinaryImpactG) June 4, 2019

  • #unitytips A reason why #dotween from @demigiant is one of the best assets: You can delay e.g. a SetActive call from a gameobject by 1s by simply calling DOVirtual.DelayedCall ( 1, ( )=> myGO.SetActive ( true ) ); It saved me a lot of Coroutine juggle today. #gamedev #indiedev

    — Binary Impact (@BinaryImpactG) May 21, 2019

  • #unitytips Want to pass more then one variable when clicking an UI Button? You can always set it with a little script. #madewithunity #csharp #gamedev #indiedev #coding pic.twitter.com/TEFigpBz9v

    — Binary Impact (@BinaryImpactG) April 2, 2019

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