Über Jens Wiechering

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Bisher hat Jens Wiechering, 32 Blog Beiträge geschrieben.

Camera Main

2021-01-13T10:53:47+01:00

Camera Main2021-01-13T10:53:47+01:00

Pooling System

2021-01-13T10:52:39+01:00

Pooling System2021-01-13T10:52:39+01:00

Reorderable Lists

2021-01-13T10:51:17+01:00

Reorderable Lists2021-01-13T10:51:17+01:00

Shift Alt A

2021-01-13T10:50:01+01:00

Shift Alt A2021-01-13T10:50:01+01:00

PostProcessBuildAttribute

2021-01-13T10:48:40+01:00

PostProcessBuildAttribute2021-01-13T10:48:40+01:00

Profile the editor

2021-01-13T10:46:54+01:00

Profile the editor2021-01-13T10:46:54+01:00

Distribute Workload over time

2021-01-13T10:45:35+01:00

Distribute Workload over time2021-01-13T10:45:35+01:00

Additive Scene Loading

2021-01-13T10:43:11+01:00

Additive Scene Loading2021-01-13T10:43:11+01:00

Die Kugel rollt! BEAM ist ab sofort auf Steam verfügbar

2020-10-01T21:45:50+02:00

Der Präzisions-Plattformer BEAM vom rheinland-pfälzischen Studio Binary Impact ist ab sofort auf Steam verfügbar. Es ist das erste Spiel des deutschen Entwicklerstudios und kann für 15,99€ erworben werden.

Wir schicken den Spieler in BEAM auf die Reise mit seiner Rettungskapsel auf den Weg zurück in die Zivilisation. Der Präzisions-Plattformer mit Puzzle-Elementen bietet über sieben Stunden kniffligen Spielspaß, bei dem der Spieler verschiedene Eigenschaften von Lichtstrahlen nutzen muss, um mit seiner Kugel die Level voller Physikrätsel zu meistern. Die dynamische 3D-Umgebung kombiniert mit einer 2,5D Spielmechanik und der einfachen Steuerung sorgen für abwechslungsreichen Spielspaß und einen schnellen Einstieg ins Spiel. Das Spiel ist ab sofort für 15,99€ auf Steam erhältlich.

Einen ersten Eindruck bietet der offizielle BEAM Trailer unter: https://youtu.be/NJBSShf8OVg

Auf der Reise durch zwei Hauptkapitel, die in einem jeweils ganz eigenen Grafikstil designed wurden, schlüpft der Spieler in die Rolle des angehenden Kapitäns Martin. Dieser hat soeben sein Raumschiff zum Absturz gebracht und muss nun mit der sprechenden, intelligenten, aber auch sehr vorlauten und frechen Rettungskapsel MARBLE den Weg aus dem Wrack hinausfinden. Die MARBLE kann dazu verschiedene Lichtstrahlen auf dem Raumschiff so verändern, dass die Kugel auf den Lichtstrahlen unter anderem rollen oder auf ihnen springen kann.

Genaues Hinsehen und Erkunden bei BEAM lohnt sich, denn es sind eine Menge Eastereggs und Secrets versteckt. Damit jeder seine eigene Herausforderung erstellen kann, ist außerdem ein eigener Level-Editor in Arbeit und soll demnächst im Rahmen eines kostenlosen Updates den Spielern zur Verfügung gestellt werden. Auch das dritte Kapitel des Spiels mit 10 neuen Level wird zeitnah kostenlos per Patch nachgeliefert.

Key Features:

  • Zwei Hauptkapitel mit mehr als 19 individuell gestalteten Leveln
  • Drittes Kapitel wird kostenlos per Patch nachgeliefert
  • Rund 8 Stunden Spielzeit (mit dem 3. Kapitel über 10 Stunden)
  • Physik-Rätsel in einer dynamischen Umgebung
  • Eastereggs und Secrets zum Entdecken
  • Mehr als 50 Achievements
  • Eigener Level-Editor wird zeitnah zur Verfügung gestellt

Weitere Informationen können unter http://beam-game.com/ abgerufen werden.

Die Kugel rollt! BEAM ist ab sofort auf Steam verfügbar2020-10-01T21:45:50+02:00

Version 0.1.0b8

2020-04-07T15:00:24+02:00

A lot has changed in the last couple of months. This includes improved graphics, the fantastic work of our voice talents, a new, more minimalistic, user interface and much more. The demo will include the first three levels as they will be in the game later (mostly). Complete with story dialogues, lighting, music and everything that a game should have.

We are aiming to add two more levels the week after. Your first run will probably take about an hour for all five levels.

This demo will, other than bugfixes, not receive any more changes after.

We initially planed to show Beam at a lot of conventions, exhibitions and events. Unfortunately the Corona situation made it impossible. But with a bunch of very nice and entertaining content creators streaming Beam on Twitch you will still be able to see the game in action. Also keep an eye out for more YouTube coverage in the coming days!

Speaking of the pandemic situation, we want to assure you, all eight members of our team are safe and working from home. This will hopefully have no effect on the release plans.

If you have any questions regarding Beam, you can directly reach our community manager Zinni by mail (thomasz@binaryimpact.de), join our Discord or send a DM in one of our socials.

Get the free demo here: http://bit.ly/BeamOnItch

Wishlist the game: http://bit.ly/BeamOnSteam

Let’s dive into the details:

System

  • Added – Now finally possible to safe the game on special save station in the levels.
  • Added – By completing a level in the game it gets permanently unlocked and it can be selected from the „Chapter Select“ menu.
  • Added – Better occlusion culling.
  • Added – Resolution settings in the ingame menu.
  • Added – Windowed option in the ingame menu.
  • Added – General graphic quality settings. Which will be further improved to make the game run better on older machines.
  • Added – Options to rebind the controls in the ingame menu.
  • Added – Bug reporting with the ingame console. Refer to our Discord on how to send us the reports. No data is transferred automatically!
  • Added – Reporting file to track how fast people where in the levels so we can adjust the gameplay in relation to these information. Refer to our Discord on how to send us the reports. No data is transferred automatically!
  • Added – Additional music tracks in the game.
  • Added – Story dialogue between the MARBLE and Capt. Martin.
  • Added – Literally hundreds of new models and assets to improve the look and feel of a broken spaceship.
  • Improved – Overall visuals with atmospheric effects and new shaders and materials.
  • Improved – Beam Visuals and Beam activation effects.
  • Improved – All Beam interaction for a more consistent experience.
  • Improved – Camera and camera control.
  • Improved – All Movement behaviors.
  • Improved – To incorporate the new direction change in the levels we rebuilt them from scratch. So all level inside this demo will be fairly new even if you already played the demo before.
  • Fixed – All Red Beam Problems.
  • Fixed – Jumping bugs that occurred on some surfaces.
  • Fixed – Audio level settings not saved correctly.
  • Changed – Naming of levels now include the chapter they are in.

Level

  • Changed – Level 1 now named 1.1 has been rebuilt extensively.
  • Changed – Level 2 now named 1.2 has been partly rebuilt.
  • Changed – Level 3 now named 1.3 is a completely new level, only some of the puzzles were added from the old level.
Version 0.1.0b82020-04-07T15:00:24+02:00

Patch Notes Version 0.0.1a25

2019-11-21T10:41:34+01:00

This patch will also be the version you can play at Herofest 2019 come by our booth! We are also showing of the game in Cologne at the Indie Game Fest.

We took the incoming feedback from our social media channels and also what you had to say while playing the game on the EGX in Berlin two weeks ago.
We added a complete new section to Level 6 which makes it the biggest yet. This alone will add another 10 minutes to our demo, putting it close to one and a half hour.

As always we are very happy to receive your ideas and feedback.

Get the free demo here: http://bit.ly/BeamOnItch
Wishlist the game: http://bit.ly/BeamOnSteam

Let’s dive into the details:

System

  • Fixed – A rare bug that did change the moving plane for the ball but would leave the camera on the old one.
  • Fixed – Linear movement of platforms not working correctly
  • Fixed – Camera stutter on some elevators
  • Improved – Combination lock code for Lever and Button puzzles
  • Improved – Pressure plates are not reacting to the gravity beam anymore, which had them fly away before. Funny but not practical.
  • Improved – Bounce speed from 850 squared to 950 squared – so more bounciness 🙂

Level

  • Level 2 – Fixed – Removed the collider from the crane rope and with that the possibility to soft-lock the game in the hangar trapping the player on the gallery.
  • Level 2 – Improved – Camera cover in the towerclimb for a better overview.
  • Level 2 – Improved – Lighting in the hangar.
  • Level 2 – Improved – Unnecessary difficult jump out of the lever area.
  • Level 4 – Improved – Moved the two red beams closer to the ramp for better jump.
  • Level 5 – Improved – Lighting of the scene.
  • Level 5 – Improved – Better visible reaction of the level to switching off the reactor.
  • Level 5 – Changed – Exit is now through the turned off reactor.
  • Level 6 – Added – A whole actually pretty huge section got added to this already confusing level. Take your time to explore 🙂
  • Level 6 – Fixed – Some plane change volumes where slightly off
  • Level 6 – Fixed – Added missing colliders.
Patch Notes Version 0.0.1a252019-11-21T10:41:34+01:00

Version 0.0.1a24

2019-10-31T10:53:49+01:00

This patch will also be the version you can play at EGX 2019 come by our booth!
We added a complete new Level for you to explore. Also, at some places in the game you can finally explore in the depth. So we heard you when you asked to explore the backlground.
Please give us more feedback we are always very happy to receive your ideas.

Get the free demo here: http://bit.ly/BeamOnItch

Wishlist the game: http://bit.ly/BeamOnSteam

Let’s dive into the details:

System

  • Added – In special locations, you are now able to switch the playing plane. You can now enter background corridors. This will be indicated by a special icon
  • Added – Camera now turns smoothly between plane changes
  • Changed – Menu buttons now have clearly visible highlights, which also improves controller navigation
  • Changed – Camara movement has been smoothed to cause less nausea bouncing around.
  • Fixed – Linear Movement in spline moover.

Level

  • Fixed – General – Boundaries and colliders of multiple sections have been reworked. Hopefully no bugging through walls anymore!
  • Changed – Level 1 – Added Tutorial to show how to switch planes (even before you learn to jump because you have to turn cameras before you jump! Wasn’t that the saying?)
  • Changed – Level 2 – Reworked upper section, this removes the long backtracking section.
  • Added – Level 2 – Hangar now features a moving crane which can be activated.
  • Added – Level 2 – Hangar now has a big vertical door, which may be opened.
  • Changed – Level 2 – Exit has now a new location and can be seen during the first section in the level. Can you spot it in the background?
  • Fixed – Level 3 – Barrel deadlock removed. Sorry!
  • Changed – Level 3 – Smoother barrel movement, we added platforms and stuff!
  • Fixed – Level 4 – Fixed some beam parts not working when interacting with fog. How the hell that happened we do not have a clue 😀
  • Added – Level 4 – Added a new platform in the abyss section to prevent you from falling too far down. We are not „getting over it!“
  • Changed – level 4 – Red beam section before the abyss leap improved, it is now a bit easier to get up into the ventilation tunnels.
  • Added – Level 5 – A complete new level to explore! ‚Nuff said!
Version 0.0.1a242019-10-31T10:53:49+01:00

Version 0.0.1a22

2019-08-27T10:18:19+02:00

This is a minor post GamesCom 2019 patch. We mostly reacted to your feedback and fiddled with the levels. A crate here, a few degrees rotate a lightbeam there. Also added a max speed value to the red bounce beams which gives a much more desired behaviour.

  • Fixed – UI in Level 2
  • Added – A maxspeed factor to red beams
  • Added – Placed boxes after fall down in abyss in Level 4
  • Added – Placed a box in first gravity puzzle in Level 6
  • Fixed – minor things overall
Version 0.0.1a222019-08-27T10:18:19+02:00
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