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All of our UnityTips

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  • #UnityTips Manage shader variants!

    Keywords like „multi_compile“ are always included in your build.

    Use „shader_feature“ instead, as it’s only included when referenced by materials!

    Reduce build size & time.

    Check keywords in the shader’s Inspector!

    #gamedev #indiedev pic.twitter.com/CS7nmlqtAi

    — Binary Impact (@BinaryImpactG) October 8, 2024

  • #Unitytips

    Cleaning up your projects with Assembly Definitions and now Unity tries to put your Editor scripts into your builds?

    Create an Assembly Definition in your Editor folder and set it to include only the Editor Platform. #indiedev #gamedev pic.twitter.com/WRxNa3y3KE

    — Binary Impact (@BinaryImpactG) October 1, 2024

  • #UnityTips You can check the UI Batching in the Profiler, it even states the reason why batching breaks.

    Remember that the order of objects in the hierarchy is important, some batching breaks might be solvable by just reordering your objects#gamedev #indiedev pic.twitter.com/tLi2ENpEam

    — Binary Impact (@BinaryImpactG) September 24, 2024

  • #UnityTips The Input System has a setting for supporting exclusive actions like Shift+B so it won’t trigger an action with just B

    Project Settings -> Input System Settings -> Enable Input Consumption

    Careful! Mind your action handling & warnings on enabling!#gamedev #indiedev pic.twitter.com/uiVCoH1jCY

    — Binary Impact (@BinaryImpactG) April 11, 2023

  • #unitytips Did you notice that onValueChanged is called for most UI elements when you directly set their value?

    This may lead to problems and/or loops. 😱

    Use Set[…]WithoutNotify to avoid calling onValueChanged.#indiedev #gamedev pic.twitter.com/BE6VlSUT4H

    — Binary Impact (@BinaryImpactG) April 4, 2023

  • #UnityTips Save on app size by cutting meshes in half and mirroring it in Unity. It works great on models with just a color material.#FBX also already supports it as well. A single instance of FbxMesh can be bound to multiple instances of FbxNode!#gamedev #indiedev pic.twitter.com/PzHmprkMk8

    — Binary Impact (@BinaryImpactG) March 28, 2023

  • Here is our test setup and our results 👇 pic.twitter.com/w678Kb95tz

    — Binary Impact (@BinaryImpactG) March 14, 2023

  • #UnityTips Did you know you can use yourList[ ^1 ] instead of yourList[ yourList.Count – 1 ] when accessing the last index?

    It uses the index operator and therefore is faster. #gamedev #indiedev pic.twitter.com/wmiuV4Vv2c

    — Binary Impact (@BinaryImpactG) February 7, 2023

  • #UnityTips Setting position and rotation is much easier with the built in method „SetPositionAndRotation“ 🤯

    AND it is more efficient! 😎#gamedev #indiedev pic.twitter.com/V4i4o1PMOo

    — Binary Impact (@BinaryImpactG) January 17, 2023

  • #UnityTips You can speed up entering playmode for most of your projects by enabling the Enter Play Mode Settings.
    Go to Project Settings > Editor & check the box for Enter Play Mode Options.

    Use the options there and speed up entering playmode by up to 90% 🤯#gamedev #indiedev pic.twitter.com/bmKtuC5rDL

    — Binary Impact (@BinaryImpactG) January 10, 2023

  • #UnityTips Instantiate is mostly used to return a GameObject. But since it is a generic method of the Object class it can also return a transform.

    Depending on what you really need, this may save you a few lines of code and a few access calls.#gamedev #indiedev pic.twitter.com/Ik8tOBVdwm

    — Binary Impact ✈️ Unity Unite (Kopenhagen) (@BinaryImpactG) October 18, 2022

  • #UnityTips Use ProfilerMarker to mark up script code blocks for the Profiler.

    The information is then displayed in the CPU Profiler & can be also captured with Recorder.

    This helps to get #performance overview of different parts of code and identify issues.#gamedev #indiedev pic.twitter.com/e8hJCjRYWG

    — Binary Impact ✈️ Unity Unite (Kopenhagen) (@BinaryImpactG) October 11, 2022

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