ambiguous classes in c#
#UnityTips if you have ambiguous classes in #csharp you can introduce a using directive to tell the compiler which one you mean to access.In our example we solv
nice and fast way to check if a polygon in 3D space is convex or concave
#UnityTips Here is a nice and fast way to check if a polygon in 3D space is convex or concave.Basically get a normal for each edge and calculate the dot product
Animators on UI elements will set those to „dirty“ every frame
#UnityTips Animators on UI elements will set those to "dirty" every frame, even if no animation is playing. Animators don't have null operation ch
A Vector3 is normally not flagged as serializable
#UnityTips A Vector3 is normally not flagged as serializable, therefore we need to create our own version.This one will automatically convert between Vector3 an
Correct the handedness of a mesh
#UnityTips Correct the handedness of a mesh (right hand to left hand) by swapping the sign on an odd number of axis. Unity is left hand!Do this by scaling all v
When using InvokeRepeating use the nameof operator to avoid bugs
#Unitytips When using InvokeRepeating use the nameof operator to avoid bugs later on when renaming the called method. The same applies to Invoke #gamedev #indi
Get your debug.log messages in your own in game console
#UnityTips Get your debug.log messages in your own in game console with Application.logMessageReceived += Yourmethod Do not forget to unsubstribe with -= in th
Keep your serialization values when refactoring variable names
#UnityTips Keep your serialization values when refactoring variable names by using the attribute [FormerlySerializedAs] from the UnityEngine.Serialization names
right click the name in the inspector preview window to undock it
#UnityTips Mindblowing! You can right click the name in the inspector preview window to undock it! 🤯 #gamedev #indiedev pic.twitter.com/QJgvvMXHEz — Bi
ProBuilder has an option to show measurements
#UnityTips Did you know #ProBuilder has an option to show measurements? Activate it under Tools -> ProBuilder -> Dimensions Overlay -> Show It will sh
debug messages stand out and easier to read by using colors
#UnityTips Make your debug messages stand out and easier to read by using colors.Debug.Log("The next word is <color=red>red</color>");#gemdev #indie
RecalculateNormals() and RecalculateBounds()
#UnityTips Whenever you tinker around with a mesh you should not forget to call RecalculateNormals() and RecalculateBounds() at the end.#gamedev #indiedev #cod
Transitioning editor-like camera movement
Transitioning editor-like camera movement from the old to the new input system. Context handler functions may create some overhead, but you can configure input
Camera behaviour
#UnityTips Camera behavior like in the #Unity editor is actually just a few lines of code and could look similar to this 👇#gamedev #indiedev pic.twitter