• an extension to return a random value

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  • default foliage preset

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  • Remove confusing indentations

    #UnityTips Remove confusing indentations by getting rid of some nested if/else constructs. Often the else statement is not needed & the code can be optimiz

  • Use Auto-Implemented Properties

    #UnityTips Use Auto-Implemented Properties! For an auto-implemented property in C#, the compiler creates a private, anonymous backing field accessed only throu

  • using some error checks in the OnValidate function

    #UnityTips Bridge the gap between devs and level designers by using some error checks in the OnValidate function. This gets called when the script is loaded or

  • Gemeinsame Initiative der regionalen Gamesbranche

    Mainz, den 28.06.2022 Sieben Games-Entwickler aus Rheinland-Pfalz schließen sich zusammen, um Rheinland-Pfalz als Games-Standort sichtbarer zu machen. Am D

  • Kostenloses Raspberry E-Book

    Bereits 2020 brachte Sebastian Pohl mit „Raspberry Pi: Kompendium: Linux, Programmierung und Projekte“ ein Buch auf dem Markt, welches seine Leidenschaft für D

  • easy way to implement a undo / redo mechanic

    #UnityTips Here is an easy way to implement a undo / redo mechanic. When you move your element create a new instance of a MoveElementCommand and add it to the

  • use a solution that replace the exact same lines of codes

    #UnityTips If you find the exact same lines of code multiple times in your project you could and should always think about a solution that replaces those insta

  • implement default methods in interface

    #UnityTips Since Unity 2020.2 we have access to the features of #csharp 8.0 Among many things we can now also implement default methods in interfaces which was

  • some physics functions have a NonAlloc variant

    #UnityTips Did you know that some physics functions have a NonAlloc variant?If memory consumption / garbage collection is an issue in you project, try this! Be

  • JIT compiler determines which methods to inline

    #UnityTips The JIT compiler determines which methods to inline. But sometimes we know better than it does. With AggressiveInlining, we give the compiler a hint.

  • Android: debug messages directly in unity

    #UnityTips Do you develop for #Android?Try the Android Logcat Package to get debug messages directly in unity and much more presentable than the console ὠ

  • check if an object is in front of another object

    #UnityTips If you want to check if an object is in front of another object you can use the InverseTransformPoint method. As long as you follow the "z is fo

  • three ways of running through a list of derived classes

    #UnityTips Today we have three ways of running through a list of derived classes. See our code example for more details.#coding #indiedev #gamedev pic.twitter.c