#UnityTips Bridge the gap between devs and level designers by using some error checks in the OnValidate function.
This gets called when the script is loaded or a value changes in the Inspector (Editor only).
Here is an example to check if a string is empty👇#gamedev #indiedev pic.twitter.com/BwGUgGaJOK
— Binary Impact (@BinaryImpactG) June 28, 2022