How to setup Volumetric Clouds in Unity – HDRP Tutorial (Part 1)
In diesem Tutorial zeigen wir Euch, wie ihr mit der High Definition Render Pipeline von Unity fantastische volumetrische Wolken zu Eurem Unity3D Projekt hinzufügen könnt.
Westerwälder Unternehmen erhält Medienförderung des Landes Rheinland-Pfalz
Das Software-Unternehmen Binary Impact wurde von der Jury der Medienförderung des Landes Rheinland-Pfalz bei der zweiten Vergaberunde des Jahres 2022 im Bereich Games mit einer Fördersumme von 37.146,40 EUR bedacht.
only one instance of component is on a given gameobject
#UnityTips Sometimes you want to make sure only one instance of your component is on a given GameObject. You can use the [DisallowMultipleComponent] attribute
remove sky specular
#UnityTips #HDRP has a feature to remove sky specular from the scene without reflection probes for Dynamic Lighting using Ray Traced Reflections & GI Proje
Use the Multiline attribute to have unity generate a text field
#UnityTips Do you need more space to edit your strings in the inspector? Use the [Multiline] attribute to have unity generate a text field for your variable.#g
tint your editor
#unitytips You probably are aware of the option to tint your editor when entering play mode. But did you know that you can do this by script? And customize it
editor camera follow a moving object
#UnityTips You can have the editor camera follow a moving object at runtime by using the SHIFT + F shortcut with the object selected. Also #unite has a lot of
Instantiate is mostly used to return a GameObject
#UnityTips Instantiate is mostly used to return a GameObject. But since it is a generic method of the Object class it can also return a transform. Depending on
Use ProfilerMarker to mark up script code blocks
#UnityTips Use ProfilerMarker to mark up script code blocks for the Profiler. The information is then displayed in the CPU Profiler & can be also captured
use ToArray to create a copy
#unitytips If you change the contents of a list while iterating through it you will most likely run into problems. A solution is to use ToArray to create a cop
Create a multiple choice enum
#UnityTips Create a multiple choice enum like the layer mask with the System.Flags attribute. 😎 Note that your values have to start with 2 and have to
git rebase
#UnityTips If you do a git rebase and you decide on a merge strategy then "mine" and "theirs" work counterintuitively. e.g. if you rebase a feature branch onto
Create LODs automatically
#UnityTips If your models are named correctly then unity will automatically create LODs upon importing your FBX.#gamedev #indiedev pic.twitter.com/5ykFhKCa5s —
use LOD-Groups to fade materials
#UnityTips You can use LOD-Groups to fade materials 🤯 Set "Fade Mode" to "Cross Fade" & "Fade Transition Width" to any value higher that 0 Create a