• set Unitys LayerMask to ‚Everything‘

    #UnityTips Did you ever tried to set Unitys LayerMask to 'Everything' in code? Use the bitwise NOT operator (it is ~ in C#). Like this: LayerMask mask = ~0; Th

  • use yourList[ ^1 ] instead of yourList[ yourList.Count – 1 ]

    #UnityTips Did you know you can use yourList[ ^1 ] instead of yourList[ yourList.Count - 1 ] when accessing the last index? It uses the index operator and ther

  • how input system handles Vector inputs

    #UnityTips You have full control on how the input system handles Vector inputs. Check the picture for an explanation of all the options! 👇#gamedev #ind

  • Smoothen your keyboard inputs

    #UnityTips Smoothen your keyboard inputs with Vector2.SmoothDamp! In our example code we use the new input system but of course it works with legacy too. It wi

  • Setting Position with „SetPositionAndRotation“ method

    #UnityTips Setting position and rotation is much easier with the built in method "SetPositionAndRotation" 🤯 AND it is more efficient! 😎#gamedev

  • Speed up Enter Play Mode

    #UnityTips You can speed up entering playmode for most of your projects by enabling the Enter Play Mode Settings. Go to Project Settings > Editor & chec

  • Unity Undo History

    A successful year of #UnityTips is behind us and we managed to post a new tip every Tuesday. What a streak! Let us end the year with something the 2022 cycle b

  • MonoBehaviour is the base type of most custom Unity functionality

    #UnityTips MonoBehaviour is the base type of most custom #Unity functionality.You can pass it as a parameter🤓In our case we have a simple Timer class th

  • Use Animation Curves for the cloud density

    #UnityTips Use Animation Curves for the cloud density in the HDRP volumetric cloud feature! You have complete control about the vertical distribution of the cl

  • CARVE-DL – Ein Forschungsvorhaben zum Einsatz Künstlicher Intelligenz in der Kriminalitätsbekämpfung

    Beim Forschungsvorhaben CARVE-DL entwickeln das Deutsche Forschungszentrum für Künstliche Intelligenz (DFKI), das LKA unter Beteiligung des BKA sowie die Binary Impact GmbH neue Methoden, um die Digitale Forensik der Ermittlungsbehörden zu vereinfachen und zu beschleunigen.

  • How to setup Volumetric Clouds in Unity – HDRP Tutorial (Part 1)

    In diesem Tutorial zeigen wir Euch, wie ihr mit der High Definition Render Pipeline von Unity fantastische volumetrische Wolken zu Eurem Unity3D Projekt hinzufügen könnt.

  • Westerwälder Unternehmen erhält Medienförderung des Landes Rheinland-Pfalz

    Das Software-Unternehmen Binary Impact wurde von der Jury der Medienförderung des Landes Rheinland-Pfalz bei der zweiten Vergaberunde des Jahres 2022 im Bereich Games mit einer Fördersumme von 37.146,40 EUR bedacht.

  • only one instance of component is on a given gameobject

    #UnityTips Sometimes you want to make sure only one instance of your component is on a given GameObject. You can use the [DisallowMultipleComponent] attribute

  • remove sky specular

    #UnityTips #HDRP has a feature to remove sky specular from the scene without reflection probes for Dynamic Lighting using Ray Traced Reflections & GI Proje

  • Use the Multiline attribute to have unity generate a text field

    #UnityTips Do you need more space to edit your strings in the inspector? Use the [Multiline] attribute to have unity generate a text field for your variable.#g