• multiple platforms – appropriate Quality

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  • „LastSceneManagerSetup.txt“

    #UnityTips Wonder why the editor opens with a certain scene? "LastSceneManagerSetup.txt" in the Library folder controls it. Delete it, the editor starts with a

  • Extensions can clean up your code

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  • Use component presets

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  • packages will be re-downloaded automatically

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  • UI Toolkit oddity

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  • put the settings into a ScriptableObject

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  • Binary Impact at the Africa Games Week 2023

    How often do you find yourself participating a global exchange event within the gaming industry? Even in the role of the regional representative for Rhineland-Palatinate within the German Game Association, game e.V., such opportunities are relatively scarce.

  • object and collection initializers you can make the code easier

    #CodingTips With object and collection initializers you can make the code easier to read while writing less code. This is a very simple example. In much more c

  • WebGL loading spinner

    #UnityTips It can sometimes take time for a Unity #WebGL application to load completely. To compensate for that you can override your WebGL template and add a

  • Use record types to create objects

    #CodingTips With #unity3d Version 2021.2 onwards and #GodotEngine 4.0 a #csharp 9 feature is usable in your scripts. Use record types which provide a very easy

  • how to roughly measure the runtime

    #codingTips This is a way how to roughly measure the runtime of your methods in #csharp 👇#gamedev #unitytips #GodotEngine pic.twitter.com/99pcAeZhwX —

  • define your own implicit casts for your classes

    #CodingTips With the use of the implicit keyword you can define your own implicit casts for your classes. Very useful if you want to keep your code free of thi

  • Custom inspectors can be implemented as nested classes

    #unitytips Custom inspectors can be implemented as nested classes which get access to private members of their target. Its helpful for accessing non-serialized