#CodingTips Compile time static references in attributes🤯
Use name of classes in attributes through string concatenation.
This does NOT work with string interpolation $“…“.
The Example is a #unity3d one but the concept is valid for #GodotEngine as well!#gamedev #UnityTips pic.twitter.com/76WQWPAM0r
— Binary Impact (@BinaryImpactG) February 20, 2024