#UnityTips Noticing a glitch with @unity splines in linear mode?
This comes down to a calculation error when the handles are 0.
Fix it by resampling the spline at invalid directions t = 0 + epsilon & t = 1 – epsilon. Epsilon is a small self defined number. #gamedev #indiedev pic.twitter.com/iDeneJ1W6c— Binary Impact (@BinaryImpactG) March 12, 2024