• Unity Developer (M|F|D)

    We are looking for Unity Developer (M|F|D) To enhance our team, we are looking for software developers who are experienced in using the Unity 3D Engine and wou

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    Mixed Reality training applications in AR / VR and on the Microsoft HoloLens 2.

    BIG creates various training applications for a well-known rail transport company. This includes a wide range of target devices and techniques.

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    Editor for autonomous (AI-assisted) parking environments

    For the VW Group, the company Binary Impact GmbH is creating an editor to dynamically create new parking environments on which the AI systems of the autonomous vehicles can be trained and tested.

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    Re-implementation, maintenance and new development of AR applications for Android and iOS

    For a large marketing company, BIG re-implemented several existing augmented reality applications for various operating systems, as well as conceptualized and developed additional applications.

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  • Making Acid Liquid with Shader Graph in Unity

    For our game BEAM we recently needed a shader that visualized some sort of acid or nuclear waste. After showing some pictures on our social media channels we g

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  • In cooperation with LITE Games we present “MasterMind Deluxe”

    Logic puzzles are your thing? No brainteaser is too tricky for you? Your mastermind has cracked every code in the book? Then MasterMind Deluxe is perfect for y

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  • Raspberry Pi: Compendium: Linux, Programming and Projects

    For Sebastian Pohl (co-founder of Binary Impact GmbH), it has always been particularly interesting not to simply throw away electrical appliances when they no l

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  • Unity Tutorial – Visual Effect Graph – Snow in 90 seconds

    This tutorial is our way to celebrate christmas with you all. For a convincing snow or rain effect with the vfx graph, use the Tile/Warp node and make the volu

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  • Unity Tutorial – Visual Effect Graph – Black Hole Explosion

    This tutorial goes a little deeper into the Visual Effect Graph. You will learn basic particle control, chaining effects, using update events and GPU Events.

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