Unitys Vector classes support an index
#UnityTips Did you know that Unitys Vector classes support an index? You can call myVector3[0] instead of myVector3.x.Very useful if you have to iterate over th
Make a foldout in the Inspector
#UnityTips Make a foldout in the Inspector without writing additional Editor Scripts.Create a System.Serializable class and add an instance to your script. Publ
create your objects in the origin
#UnityTips Checking this box will always create your objects in the origin. No more right clicking the Transform for resetting.Available since the 2020 cycle of
You can simulate a touchscreen
#UnityTips You can simulate a touchscreen /w your mouse or pen using the new input system.Windows -> Analysis -> Input DebuggerThen in dialog click on Opt
more precision then InvokeRepeating
#UnityTips If you need more precision then InvokeRepeating provides you can do a simple second thread to execute some easy work.InvokeRepewating can be up to 5m
edit the numbering scheme of your GameObjects
#UnityTips Since the 2020 cycle of #unity you can edit the numbering scheme of your GameObjects in the project settings -> Editor 🤯#gamedev #indiede
ambiguous classes in c#
#UnityTips if you have ambiguous classes in #csharp you can introduce a using directive to tell the compiler which one you mean to access.In our example we solv
nice and fast way to check if a polygon in 3D space is convex or concave
#UnityTips Here is a nice and fast way to check if a polygon in 3D space is convex or concave.Basically get a normal for each edge and calculate the dot product
Animators on UI elements will set those to „dirty“ every frame
#UnityTips Animators on UI elements will set those to "dirty" every frame, even if no animation is playing. Animators don't have null operation ch
A Vector3 is normally not flagged as serializable
#UnityTips A Vector3 is normally not flagged as serializable, therefore we need to create our own version.This one will automatically convert between Vector3 an
Correct the handedness of a mesh
#UnityTips Correct the handedness of a mesh (right hand to left hand) by swapping the sign on an odd number of axis. Unity is left hand!Do this by scaling all v
When using InvokeRepeating use the nameof operator to avoid bugs
#Unitytips When using InvokeRepeating use the nameof operator to avoid bugs later on when renaming the called method. The same applies to Invoke #gamedev #indi
Get your debug.log messages in your own in game console
#UnityTips Get your debug.log messages in your own in game console with Application.logMessageReceived += Yourmethod Do not forget to unsubstribe with -= in th
Keep your serialization values when refactoring variable names
#UnityTips Keep your serialization values when refactoring variable names by using the attribute [FormerlySerializedAs] from the UnityEngine.Serialization names
right click the name in the inspector preview window to undock it
#UnityTips Mindblowing! You can right click the name in the inspector preview window to undock it! 🤯 #gamedev #indiedev pic.twitter.com/QJgvvMXHEz — Bi