• strip a method from your build with preprocessor directives

    #UnityTips If you want to strip a method from your build with preprocessor directives you can use the [Conditional] attribute. 🤓The compiler will not on

  • drag & drop a selection of sprites or a spritesheet into the animation window

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  • empty Update and LateUpdate impact your performance

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  • pattern matching in unity 2020.2

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  • layer highlighting in the collision matrix

    #UnityTips in the latest version (2022.1 alpha) layer highlighting in the collision matrix in the project settings was added ❤️It's the little

  • remap function to map a value from one range to another

    #UnityTips Unfortunately there is no remap function to map a value from one range to another in Unity Mathf.So we made one for you! 👇 #gamedec #indiedev

  • an alternative way to define a horizontal GUI section

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  • Be aware of unnecessary overdraw in your scene

    #UnityTips Be aware of unnecessary overdraw in your scene.Visualize overdraw by selecting it from the scene view and fix it with occlusion culling. Brighter col

  • give your animations a nicer look

    #unitytips You can give your animations a nicer look without the need for additional tools. One option is to use Mathf.smoothstep to get a nice ease-in/out beha

  • simple shader to fade out objects at a specific distance

    #UnityTips Here is a simple #shader to fade out objects at a specific distance from the camera.Check the image for details 👇#indiedev #gamedev pic.twitt

  • need to know when your touch input is over a UI element

    #UnityTips If you need to know when your touch input is over a UI element to stopyour camera from moving in your mobile application, check out IsPointerOverGame

  • more control over a mobile vibration call

    #UnityTips Do you need more control over a mobile vibration call than Handheld.Vibrate() gives you?This little snippet works wonders on Android. If someone has

  • simple math to convert a compass heading in degree to a Vector2

    #UnityTips Here is some simple math to convert a compass heading in degree to a Vector2 and back 👇 #gamedev #indiedev pic.twitter.com/BW0T3i91C4—

  • an easy way to have simple occlusion in AR

    #UnityTips Here is an easy way to have simple occlusion in #AR 😎This very simple #Shader will draw transparent geometry and write it to the depth buffer

  • hide a folder from the editor

    #unitytips Add ~ to a folder name to hide it from the editor and exclude it from builds.Keep your Apps clean 😎#gamedev #indiedev— Binary Impact (@