• unnecessary long switch case constructions

    #UnityTips Certain Developers still use unnecessary long switch case constructions.This is a much better way utilizing an abstract base class implement all func

  • more impact by using a script

    #UnityTips Give your fire animations more impact by using a script on a point light!Let the light dance in a random pattern to simulate the movement of the flam

  • compiler warnings synchronized in Visual Studio & the Unity console

    #UnityTips If you want to have your compiler warnings in Visual Studio & the Unity console synchronized, you need to uncheck the "Suppress Common Warnings"

  • movement in background

    #UnityTips If you need some movement in your background, you can use a particle systems set it to bursts and add a simple sprite sheet to create randomly genera

  • serialize Lists from abstract base classes or custom interfaces

    #UnityTips With [SerializeReference] you can serialize Lists from abstract base classes or custom interfaces.We will link this tweet from now on when we read in

  • inject functions into classes with extension methods

    #UnityTips You can actually inject functions into classes with extension methods 🤩This is great for extending functionality of any class, such as Vector

  • Be aware of the difference: Renderer.material / Renderer.sharedMaterial

    #unitytips Be aware of the difference:Renderer.material(s) instantiates a new object, which are not garbage collected. You have to destroy it, to avoid memory l

  • search the hierarchy for specific components

    #UnityTips You can search the hierarchy for specific components by entering t: ComponentNameThis works also for your custom MonoBehaviours.#indiedev #gamedev pi

  • Add your own hierarchy information by subsrcibing to EditorApplication

    #UnityTips Add your own hierarchy information by subsrcibing to EditorApplication.hierarchyWindowItemOnGUIThis will receive a callback for every item that is dr

  • render your own scenes in cubemaps

    #UnityTips This little widget will help you to render your own scenes into cubemaps and use them as backgrounds in your projects.#gamedev #indiedev pic.twitter.

  • short helper script

    #UnityTips This is a short helper script that distributes the workload of baking multiple Reflection Probes over multiple frames.https://t.co/XttQTMNHXp#gamedev

  • Reflection probes have a high impact on your performance

    #UnityTips Reflection probes have a high impact on your performance. Try using as few as possible and set the resolution to the lowest setting that still looks

  • strip a method from your build with preprocessor directives

    #UnityTips If you want to strip a method from your build with preprocessor directives you can use the [Conditional] attribute. 🤓The compiler will not on

  • drag & drop a selection of sprites or a spritesheet into the animation window

    #UnityTips You can drag & drop a selection of sprites or a spritesheet into the animation window to create keyframes.Scale them to change the timing.This wo

  • empty Update and LateUpdate impact your performance

    #UnityTips Did you know that empty Update, LateUpdate and other magic functions impact your #performance?If you are looking for the last bit of optimization, wa