• more control over a mobile vibration call

    #UnityTips Do you need more control over a mobile vibration call than Handheld.Vibrate() gives you?This little snippet works wonders on Android. If someone has

  • simple math to convert a compass heading in degree to a Vector2

    #UnityTips Here is some simple math to convert a compass heading in degree to a Vector2 and back 👇 #gamedev #indiedev pic.twitter.com/BW0T3i91C4—

  • an easy way to have simple occlusion in AR

    #UnityTips Here is an easy way to have simple occlusion in #AR 😎This very simple #Shader will draw transparent geometry and write it to the depth buffer

  • hide a folder from the editor

    #unitytips Add ~ to a folder name to hide it from the editor and exclude it from builds.Keep your Apps clean 😎#gamedev #indiedev— Binary Impact (@

  • change how unity handles script recompilation

    #UnityTips You can change how unity handles script recompilation!Go to: Edit -> Preferences -> General -> Script Changes While PlayingWe are mostly usi

  • TextMeshPro fields support RichText

    #UnityTips TextMeshPro fields support RichText tags like sprite. To use it right click your sprite and create a TMP sprite asset. Drag the asset in the drawer

  • Cinemachine Input Provider

    #UnityTips If you want to use Cinemachine and the new input system you can add the "Cinemachine Input Provider" component to your virtual camera.

  • [ReadOnly] attribute

    #Unitytips You need to see a value in the inspector but want to prohibit changing it?Introduce a [ReadOnly] attribute!Put the ReadOnlyDrawer in an Editor folder

  • ternary operator

    #UnityTips A lot of Mathf.min and Mathf.max in performance relevant code?🤔Use the ternary operator, it is a lot faster!🚀BTW use the Unity Testfr

  • fine-tune RuntimenItializeLoadMethod

    #UnityTips You may already know about RuntimenItializeLoadMethod, but did you know that you can fine-tune when the code will run even further with these argumen

  • Unitys Vector classes support an index

    #UnityTips Did you know that Unitys Vector classes support an index? You can call myVector3[0] instead of myVector3.x.Very useful if you have to iterate over th

  • Make a foldout in the Inspector

    #UnityTips Make a foldout in the Inspector without writing additional Editor Scripts.Create a System.Serializable class and add an instance to your script. Publ

  • create your objects in the origin

    #UnityTips Checking this box will always create your objects in the origin. No more right clicking the Transform for resetting.Available since the 2020 cycle of

  • You can simulate a touchscreen

    #UnityTips You can simulate a touchscreen /w your mouse or pen using the new input system.Windows -> Analysis -> Input DebuggerThen in dialog click on Opt

  • more precision then InvokeRepeating

    #UnityTips If you need more precision then InvokeRepeating provides you can do a simple second thread to execute some easy work.InvokeRepewating can be up to 5m