change how unity handles script recompilation
#UnityTips You can change how unity handles script recompilation!Go to: Edit -> Preferences -> General -> Script Changes While PlayingWe are mostly usi
TextMeshPro fields support RichText
#UnityTips TextMeshPro fields support RichText tags like sprite. To use it right click your sprite and create a TMP sprite asset. Drag the asset in the drawer
Cinemachine Input Provider
#UnityTips If you want to use Cinemachine and the new input system you can add the "Cinemachine Input Provider" component to your virtual camera.
[ReadOnly] attribute
#Unitytips You need to see a value in the inspector but want to prohibit changing it?Introduce a [ReadOnly] attribute!Put the ReadOnlyDrawer in an Editor folder
ternary operator
#UnityTips A lot of Mathf.min and Mathf.max in performance relevant code?🤔Use the ternary operator, it is a lot faster!🚀BTW use the Unity Testfr
fine-tune RuntimenItializeLoadMethod
#UnityTips You may already know about RuntimenItializeLoadMethod, but did you know that you can fine-tune when the code will run even further with these argumen
Unitys Vector classes support an index
#UnityTips Did you know that Unitys Vector classes support an index? You can call myVector3[0] instead of myVector3.x.Very useful if you have to iterate over th
Make a foldout in the Inspector
#UnityTips Make a foldout in the Inspector without writing additional Editor Scripts.Create a System.Serializable class and add an instance to your script. Publ
create your objects in the origin
#UnityTips Checking this box will always create your objects in the origin. No more right clicking the Transform for resetting.Available since the 2020 cycle of
You can simulate a touchscreen
#UnityTips You can simulate a touchscreen /w your mouse or pen using the new input system.Windows -> Analysis -> Input DebuggerThen in dialog click on Opt
more precision then InvokeRepeating
#UnityTips If you need more precision then InvokeRepeating provides you can do a simple second thread to execute some easy work.InvokeRepewating can be up to 5m
edit the numbering scheme of your GameObjects
#UnityTips Since the 2020 cycle of #unity you can edit the numbering scheme of your GameObjects in the project settings -> Editor 🤯#gamedev #indiede
ambiguous classes in c#
#UnityTips if you have ambiguous classes in #csharp you can introduce a using directive to tell the compiler which one you mean to access.In our example we solv
nice and fast way to check if a polygon in 3D space is convex or concave
#UnityTips Here is a nice and fast way to check if a polygon in 3D space is convex or concave.Basically get a normal for each edge and calculate the dot product
Animators on UI elements will set those to „dirty“ every frame
#UnityTips Animators on UI elements will set those to "dirty" every frame, even if no animation is playing. Animators don't have null operation ch