#Unitytips You can reduce the MeshCollider complexity by setting it to Convex. It is faster to calculate, but convex colliders cant be curved inward.
To illustrate refer to our gif 👇
Also: Only convex MeshCollliders can be set to IsTrigger.#gamedev #indiedev pic.twitter.com/16aRuX5srY
— Binary Impact (@BinaryImpactG) September 1, 2020