The focus of our work for this version was split in two major areas.
First and foremost we wanted to get the demo ready for steam. In which we succeeded! The demo is available on steam Tuesday the 9th of June 7 pm CEST.
Secondly we were working on Level 1.5, the last level we were going to add to our demo. The new level is finished and playable in the new version.
Of course we also fixed a lot of bugs and minor game-play issues and replaced them with new ones for you to find 😉
If you have any questions regarding Beam, you can directly reach our community manager Zinni by mail (thomasz@binaryimpact.de), join our Discord or send a DM in one of our socials.
Donate for the project here: http://bit.ly/BeamOnItch
Wishlist the game: http://bit.ly/BeamOnSteam
Let’s dive into the details:
System
- Added – Steam compatibility
- Added – New music track
- Added – FOV change in the camera, our artists can now adjust it in the level trigger
- Added – Game version and date to the bug report file
- Added – Corrupt save file warnings to the in game console
- Fixed – Issues with the „continue“ button after finishing the demo
- Fixed – Small bug on level loading
- Fixed – Keyboard and controller navigation links through settings
- Fixed – An issue in the spline manager to get a better result for GetClosestPointLength
- Improved – Better chapter selection menu
- Improved – Better time measurement for level completion time
- Improved – Better blending of selection arrows in chapter menu
- Improved – Model and texture of a few wall pieces
- Improved – Did some house cleaning
- Changed – Camera movement to be more consistent and intuitive
- Changed – The player movement on splines to be exactly on the spline instead of „somewhere close“ XD
- Removed – Gizmos from the plane change to conserve performance
- Added – Level 1.5
- Fixed – Level 1.1 – Barrel getting stuck on first barrel puzzle
- Changed – Level 1.1 – Closed hole in ceiling
- Changed – Level 1.1 – Rebuilt the repair station room
- Added – Level 1.2 – New collider for top beams
- Added – Level 1.2 – Collider for pipes
- Improved – Level 1.2 – Removed flying ceiling
- Improved – Level 1.2 – Moved some orange beams
- Improved – Level 1.2 – Camera cover
- Changed – Level 1.2 – Camera trigger
- Added – Level 1.3 – A few camera triggers for better visibility
- Improved – Level 1.3 – Visibility in corridors
- Improved – Level 1.3 – Moved save point to the end of the corridor for better visibility after the big climb
- Removed – Level 1.3 – Unnecessary plane change positions in the airlock room
- Added – Level 1.4 – Missing colliders
- Improved – Level 1.4 – Visibility on plate puzzle in control room
- Improved – Level 1.4 – Big bridge explosion animation
- Improved – Level 1.4 – A new pipe construction prevents jumping on the bridge and missing the animation
- Changed – Level 1.4 – DOT effect flamethrower