This weeks Patch is a bigger one since we updated Unity to the 2019.1 official release, updated all the camera controls and much more. Also a lot of the demo level riddles got a little rework in reaction to feedback of the many active players / testers that we are lucky to have.

Controls

  • Fixed – A bug that let you gain infinite momentum when using controlls in the menu.
  • Added – Complete navigation control for all control types to the menues.
  • System

  • Changed – Increased general camera distance to the MARBLE.
  • Improved – Camera System to reduce shaking at edges and all in all much smoother movement with a better overview on what is happening.
  • Improved – Well we will see if it is an improvement but we updated Unity to 2019.1
  • Improved – Audio Mastering and levels
  • Improved – UI text messages have a dark and transparent background for better reading.
  • Improved – UI pressure bar fades color.
  • Added – MARBLE explosion.
  • Added – Player Crushable so you can crush yourself with lightbeams. Beware!
  • Fixed – Console Null reference when try to get last command but no commands in history.
  • Level

  • Fixed – Some not belonging wall parts in the middle of the „role of shame“ part in level 2
  • Improved – Level 0 – Visuals for the first control room and (re)added monitor flickering
  • Improved – Level 0 – Visuals – Added Windows to see the space to better establish the setting.
  • Improved – Level 0 – First Introduction of lightbeams to avoid players dying to collision or getting out of bounds.
  • Improved – Level 2 – Middle part red bounce climb. Better interaction with the container and the understanding of the light beam mechanics.
  • Improved – Level 2 – First red bounce riddle and rebuilt with input from the players, now it is your fault 😛
  • Improved – Level 6 – Block beam now part of the hanging catwalk and moves with it.