#UnityTips Whenever you tinker around with a mesh you should not forget to call RecalculateNormals() and RecalculateBounds() at the end.#gamedev #indiedev #coding pic.twitter.com/UuzA9QGhka
— Binary Impact (@BinaryImpactG) February 2, 2021
#UnityTips Whenever you tinker around with a mesh you should not forget to call RecalculateNormals() and RecalculateBounds() at the end.#gamedev #indiedev #coding pic.twitter.com/UuzA9QGhka
— Binary Impact (@BinaryImpactG) February 2, 2021