#UnityTips Do you have components with many settings that are spread troughout your scene?
It could be useful to put the settings into a ScriptableObject.
Change all instances of that component at once, even at runtime.
Different settings? Different SO!#gamedev #indiedev pic.twitter.com/6zWVEtcIFy
— Binary Impact (@BinaryImpactG) December 12, 2023