All of our Physics Unity Tips
#UnityTips Good to know, so you are not looking for this edge case:
A rigidbody collects the collision events of its children to handle them.
So if you have a script expecting a collision callback on a child you need a workaround like this ⬇️
#gamedev #indiedev pic.twitter.com/HSA8QYRQlE
— Binary Impact (@BinaryImpactG) May 19, 2020
#UnityTips Use collider geometry you can see in your scene and this snippet to hide it in play mode and build.
That way its visible while you work on it and you cant forget to hide it manually.
— Binary Impact (@BinaryImpactG) April 7, 2020
#unitytips Do you miss collisions on fast moving objects?
Set the collision detection to continuous in the attached Rigidbody to catch them.
The image explains the difference between discrete and continuous collision detection.#gamedev #indiedev pic.twitter.com/GWjLNBk1EE
— Binary Impact (@BinaryImpactG) February 4, 2020