#unitytips Having a kinematic rigidbody detect collision with a collider without a rigidbody? No problem. You can set "Enable Kinematic Static Pairs" to allow kinematic rigidbodies to get callbacks on collisions with static colliders in your Project Settings. #gamedev #indiedev pic.twitter.com/pUtdqnFwg0
— Binary Impact (@BinaryImpactG) August 6, 2019