#UnityTips Save on app size by cutting meshes in half and mirroring it in Unity. It works great on models with just a color material.#FBX also already supports it as well. A single instance of FbxMesh can be bound to multiple instances of FbxNode!#gamedev #indiedev pic.twitter.com/PzHmprkMk8
— Binary Impact (@BinaryImpactG) March 28, 2023