#UnityTips Correct the handedness of a mesh (right hand to left hand) by swapping the sign on an odd number of axis. Unity is left hand!
Do this by scaling all vertices and normals with -1, 1, 1 & as a last step reverse the triangle order for all faces.#gamedev #indiedev pic.twitter.com/0J2m8AH95b
— Binary Impact (@BinaryImpactG) March 23, 2021