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#UnityTips Good to know, so you are not looking for this edge case:
A rigidbody collects the collision events of its children to handle them.
So if you have a script expecting a collision callback on a child you need a workaround like this ⬇️
#gamedev #indiedev pic.twitter.com/HSA8QYRQlE
— Binary Impact (@BinaryImpactG) May 19, 2020