All of our Audio Unity Tips
#UnityTips Here is a simple way to visualize an AudioFile on an emissive textur.
Just use the AudioSource.GetData and calculate an average over your samples.
Use that for brightness.
— Binary Impact (@BinaryImpactG) April 28, 2020
#unitytips Know your scale: Did you know that the levels on the channel strip represent the dbVU scale (analog scale!) and not the digital dbFS scale?
Important to keep that in mind when mastering your files to 0db so you dont have to adjust in #unity3d again.#audio #gamedev pic.twitter.com/l6kBcjF2OO
— Binary Impact (@BinaryImpactG) August 13, 2019