#UnityTips Here is a simple way to visualize an AudioFile on an emissive textur.
Just use the AudioSource.GetData and calculate an average over your samples.
Use that for brightness.Here is a pastebin link:https://t.co/MhVNtLuBTK #gamedev #indiedev pic.twitter.com/aBU62EUdSy
— Binary Impact (@BinaryImpactG) April 28, 2020