#unitytips A reason why #dotween from @demigiant is one of the best assets: You can delay e.g. a SetActive call from a gameobject by 1s by simply calling DOVirtual.DelayedCall ( 1, ( )=> myGO.SetActive ( true ) ); It saved me a lot of Coroutine juggle today. #gamedev #indiedev
— Binary Impact (@BinaryImpactG) May 21, 2019