In cooperation with LITE Games we present „MasterMind Deluxe“

2020-07-15T12:22:23+02:00

Logic puzzles are your thing? No brainteaser is too tricky for you? Your mastermind has cracked every code in the book? Then MasterMind Deluxe is perfect for you!

The classic 2-player codebreaker for your mobile device is now even more challenging with five instead of four colors. Combine the different pegs and find out the correct order by following the coder’s hints.

Accept the challenge and download the app now from the App Store or Google Play:

MasterMind offers a relaxing offline mode that lets you save and continue your game. So you can either crack the code at once or make small progress during the daily bus ride or your lunch break. With patience and logical deduction you will certainly reach your goal!

The intuitive drag-and-drop controls give the app a realistic feel, just as if you were playing a real board game. Drag the pegs across the board and put them in the right place. Minimal effort, huge fun!

Visit us on Facebook, Twitter and Instagram for news about the latest updates or to take a look behind the scenes.

In cooperation with LITE Games we present „MasterMind Deluxe“2020-07-15T12:22:23+02:00

Raspberry Pi: Kompendium: Linux, Programmierung und Projekte

2020-07-03T11:59:49+02:00

Für Sebastian Pohl (Mitgründer Binary Impact GmbH) was es schon immer besonders interessant, Elektrogeräte nicht einfach wegzuwerfen, wenn sie nicht mehr funktionierten, sondern sie zu reparieren oder sogar zu verbessern. Aus dem gelegentlichen Austausch durchgebrannter Sicherungen oder defekter Bauteile ist eine Leidenschaft für Do-it-yourself Projekte im Elektronikbereich geworden. Während seines Informatikstudiums werden die Projekte immer komplexer, sodass die Einführung des Raspberry Pi ein großes Ereignis war: Endlich war es möglich, auch kompakte Prototypen mit vergleichsweise starker Rechenpower auszurüsten. Diese Begeisterung wurde von Ihm dann auch ins Berufsleben als Soft- und Hardwareentwickler übernommen, wo er regelmäßig im Kundenauftrag Machbarkeitsversuche oder Einzelstücke für den Einsatz in vielen Bereichen von digital Signage bis hin zur Veranstaltungstechnik anfertigt.

Sebastian hat sich entschlossen seine Erfahrungen zu teilen und hat diese in dem Fachbuch Raspberry Pi: Kompendium: Linux, Programmierung und Projekte zusammengefasst. Der Raspberry Pi hat die Welt der Bastler revolutioniert: Trotz seiner nur kreditkartengroßen Form ist er ein vollwertiger Mini-Computer und bietet nahezu unbegrenzte Möglichkeiten für spannende Projekte in verschiedensten Bereichen.

Mit diesem Buch lernen Sie praxisnah die notwendigen Grundlagen des Betriebssystems Linux zur effizienten Arbeit mit dem Pi, die Programmierung mit Python sowie die Grundlagen der Elektronik. Den Abschluss des Buchs bilden umfassende Beispielprojekte zum Nachbauen. So könne Sie die Möglichkeiten des Raspberry Pi voll ausnutzen und eigene Ideen umsetzen!

Raspberry Pi: Kompendium: Linux, Programmierung und Projekte auf Amazon.de

Raspberry Pi: Kompendium: Linux, Programmierung und Projekte2020-07-03T11:59:49+02:00

Version 0.1.0b30

2020-06-09T11:00:22+02:00

The focus of our work for this version was split in two major areas.
First and foremost we wanted to get the demo ready for steam. In which we succeeded! The demo is available on steam Tuesday the 9th of June 7 pm CEST.

Secondly we were working on Level 1.5, the last level we were going to add to our demo. The new level is finished and playable in the new version.

Of course we also fixed a lot of bugs and minor game-play issues and replaced them with new ones for you to find 😉

If you have any questions regarding Beam, you can directly reach our community manager Zinni by mail (thomasz@binaryimpact.de), join our Discord or send a DM in one of our socials.

Donate for the project here: http://bit.ly/BeamOnItch

Wishlist the game: http://bit.ly/BeamOnSteam

Let’s dive into the details:

System

  • Added – Steam compatibility
  • Added – New music track
  • Added – FOV change in the camera, our artists can now adjust it in the level trigger
  • Added – Game version and date to the bug report file
  • Added – Corrupt save file warnings to the in game console
  • Fixed – Issues with the „continue“ button after finishing the demo
  • Fixed – Small bug on level loading
  • Fixed – Keyboard and controller navigation links through settings
  • Fixed – An issue in the spline manager to get a better result for GetClosestPointLength
  • Improved – Better chapter selection menu
  • Improved – Better time measurement for level completion time
  • Improved – Better blending of selection arrows in chapter menu
  • Improved – Model and texture of a few wall pieces
  • Improved – Did some house cleaning
  • Changed – Camera movement to be more consistent and intuitive
  • Changed – The player movement on splines to be exactly on the spline instead of „somewhere close“ XD
  • Removed – Gizmos from the plane change to conserve performance
Level
  • Added – Level 1.5
  • Fixed – Level 1.1 – Barrel getting stuck on first barrel puzzle
  • Changed – Level 1.1 – Closed hole in ceiling
  • Changed – Level 1.1 – Rebuilt the repair station room
  • Added – Level 1.2 – New collider for top beams
  • Added – Level 1.2 – Collider for pipes
  • Improved – Level 1.2 – Removed flying ceiling
  • Improved – Level 1.2 – Moved some orange beams
  • Improved – Level 1.2 – Camera cover
  • Changed – Level 1.2 – Camera trigger
  • Added – Level 1.3 – A few camera triggers for better visibility
  • Improved – Level 1.3 – Visibility in corridors
  • Improved – Level 1.3 – Moved save point to the end of the corridor for better visibility after the big climb
  • Removed – Level 1.3 – Unnecessary plane change positions in the airlock room
  • Added – Level 1.4 – Missing colliders
  • Improved – Level 1.4 – Visibility on plate puzzle in control room
  • Improved – Level 1.4 – Big bridge explosion animation
  • Improved – Level 1.4 – A new pipe construction prevents jumping on the bridge and missing the animation
  • Changed – Level 1.4 – DOT effect flamethrower
Version 0.1.0b302020-06-09T11:00:22+02:00

New Unity Tips Page

2020-04-15T13:29:42+02:00

Now you can find all our Unity Tips on one well organized page and the best thing is: You can even filter by the topics that interest you the most:

Unity Tips Page

Everything you need in one place!

New Unity Tips Page2020-04-15T13:29:42+02:00

Global Game Jam 2020 in Koblenz: 8 game projects in 48 hours

2020-02-07T09:21:28+01:00

Last weekend, Binary Impact hosted the Global Game Jam for the third time in the row at TZK – Technologiezentrum Koblenz and for the fourth time in total. Under the motto „repair“ over 40 game jammers from all over germany and other european countries came together to spend a creative weekend.

At the final event on sunday, eight unique projects were presented. From environment fixing onions, over to desert pirates who need to repair their ship to colourful rythem games. We had them all. All games created in the context of the Global Game Jam in Koblenz can be viewed on the official website: http://bit.ly/GGJGames2020

The Global Game Jam takes place at the end of january of every year. On many locations all over the world, programmers, graphic artists, game and sound designers come together to create games in less then 48 hours.

Global Game Jam 2020 in Koblenz: 8 game projects in 48 hours2020-02-07T09:21:28+01:00

Unity Tutorial – Visual Effect Graph – Fireworks in 2 minutes

2020-01-14T17:45:40+01:00

The year comes to an end and it is time to celebrate again. If you would like to add some fireworks to your project you can follow this simple tutorial and learn how to use GPU events for multi-stage effects.

All of us here at Binary Impact wish you all the best for 2020.

Here is a link to the complete tutorial playlist.

Unity Tutorial – Visual Effect Graph – Fireworks in 2 minutes2020-01-14T17:45:40+01:00

Unity Tutorial – Visual Effect Graph – Snow in 90 seconds

2020-01-14T17:48:42+01:00

This tutorial is our way to celebrate christmas with you all. For a convincing snow or rain effect with the vfx graph, use the Tile/Warp node and make the volume follow the camera.

The one Texture needed for this VFX Graph Tutorial ► http://files.binaryimpact.de/e8ab29ada447e9e8210fdeb819522cad

We from Binary Impact wish you and your family a merry christmas and a happy holiday season.

Here is a link to the complete tutorial playlist.

Unity Tutorial – Visual Effect Graph – Snow in 90 seconds2020-01-14T17:48:42+01:00

Beam is funded by the BMVI

2020-02-07T11:08:34+01:00

We are very glad to announce to you that today the german Federal Ministry of Transport and Digital Infrastructure (BMVI) has confirmed the funding of the production of Beam.

We benefit from the federal government’s support for computer games, which is intended to make Germany internationally competitive as a location for game developers.

Beam is funded by the BMVI2020-02-07T11:08:34+01:00

Global Game Jam 2020 im Technologiezentrum Koblenz

2020-01-14T15:24:35+01:00

Der Global Game Jam ist ein weltweites, jährliches Event zu dem sich Programmierer, Designer und andere Interessierte treffen, um in kleinen Gruppen innerhalb eines Zeitrahmens von 48 Stunden zu einem grob vorgegebenen Thema ein Spiel zu erschaffen.

Dieses Jahr findet das Event vom 31.01.2020 bis zum 02.02.2020 statt. Zum vierten Mal gibt es auch in Koblenz eine Event-Location und zum dritten Mal in Folge stellt das Technologiezentrum Koblenz seine Räumlichkeiten zur Verfügung.

Die Teilnahme ist kostenlos und die einzige Voraussetzung ist, dass die Teilnehmer die Volljährigkeit erreicht haben.

Interessierte können sich auf der Webseite (www.ggj-koblenz.de) anmelden und sich am Freitag, 31.01. gegen 14 Uhr mit der benötigten Hardware am Technologiezentrum einfinden.

Die Vorstellung der einzelnen Projekte/Spiele findet dann am 02.02. gegen 17 Uhr statt und kann auch im eventeigenen Livestream verfolgt werden.

Global Game Jam 2020 at the Technologiezentrum Koblenz

The Global Game Jam is a worldwide, yearly event where programmers, designers and other people interested in game developement come together in small groups to create games to an annualy changing topic in less then 48 hours.

This year (from January 31st, 2020 to February 2nd, 2020) is the fourth time for the location in Koblenz/Germany and for the third time in a row the Technologiezentrum Koblenz will be hosting the event.

Participation is free and the only requirement is that the participants are 18 years or older.

Everyone who is interested can register on the website (www.ggj-koblenz.de). Doors will open on Friday, January 31st at around 2 p.m. at the Technologiezentrum Koblenz.

The presentation of the projects / games will take place on February 2nd around 5 p.m. and can also be watched in the event´s own livestream.

Global Game Jam 2020 im Technologiezentrum Koblenz2020-01-14T15:24:35+01:00

Unity Shadergraph Tutorial – Custom Shadergraph Loop Node

2019-05-13T16:52:25+02:00

Part three in the Series about Cracked Ice Material. This tutorial shows how to create a custom node in unity’s shadergraph and use it to make the repetative part of the graph more compact.

Unity version for the tutorial has to be 2018.3. due to changes in the 2019.1. version.


To not leave the 2019.1 users hanging we created another short video that directly builds on this one (If you are on 2019.1 and want to try it out, please watch the video above first and then this one): https://youtu.be/8rf0SlbJhcQ

Here is a link to the complete tutorial playlist.

Unity Shadergraph Tutorial – Custom Shadergraph Loop Node2019-05-13T16:52:25+02:00

FMX 2019 Stuttgart

2019-05-13T16:53:08+02:00

„The same procedure as every year, James!“

We are going to the FMX in Stuttgart. A week packed with interesting talks about the state of VFX and more. We also have our eyes on the unity workshops on the second and third day.

Meet us there or afterwards for drinks!

FMX 2019 Stuttgart2019-05-13T16:53:08+02:00