#UnityTips Use QualitySettings.vSyncCount over Application.targetFrameRate for smoother frame pacing.
vSync is hardware-based, targetFrameRate relies on software timing and can cause microstuttering.
On Desktop/Web, keep vSyncCount > 0 to avoid stuttering!#gamedev #indiedev pic.twitter.com/qwEnxmMY8l
— Binary Impact (@BinaryImpactG) October 15, 2024