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All of our UnityTips

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  • #UnityTips Be aware of unnecessary overdraw in your scene.

    Visualize overdraw by selecting it from the scene view and fix it with occlusion culling. Brighter color means more overdraw!#gamedev #indiedev pic.twitter.com/3CYwWNxngN

    — Binary Impact (@BinaryImpactG) September 7, 2021

  • #UnityTips A lot of Mathf.min and Mathf.max in performance relevant code?🤔

    Use the ternary operator, it is a lot faster!🚀

    BTW use the Unity Testframework to benchmark cases like this. Our friends @BoundfoxStudios helped a lot with the testing of this one.#gamedev #indiedev pic.twitter.com/ZIs74PEIF5

    — Binary Impact (@BinaryImpactG) June 15, 2021

  • #unitytips Did you know that Camera.main calls Object.FindObjectWithTag(„MainCamera“) ? And will do every time you use Camera.main!

    Better cache your Camera and avoid Camera.main. Or make a public variable ( Camera cam ) to use in your scripts!#optimization #gamedev #indiedev pic.twitter.com/gLhYTuo4u0

    — Binary Impact (@BinaryImpactG) January 12, 2021

  • #UnityTip Did you know that you can use the profiler to profile the editor?!? 🤯#performance #gamedev #indiedev pic.twitter.com/dZVZj1rUhS

    — Binary Impact (@BinaryImpactG) December 8, 2020

  • #UnityTips This is one pattern to distribute workload of multiple instances calling an expensive function.

    Call a coroutine with a random delay offset and then start an InvokeRepeating with your expensive method.#coding #gamedev #indiedev pic.twitter.com/FZalVqPNOG

    — Binary Impact (@BinaryImpactG) December 1, 2020

  • #UnityTips More #optimization tips:

    The #unity3d profiler can be controlled via script with the profiler class.
    Very useful methods are the delimiter ones that activate custom profiling samples at runtime. See profiler.BeginSample() & EndSample() in the docs!#gamedev #indiedev pic.twitter.com/cG3HLxjh5v

    — Binary Impact (@BinaryImpactG) January 28, 2020

  • #UnityTips Simple performance tip today:

    Using gameObejct.tag in any check is about 50% slower than using gameObject.CompareTag
    Source: Unity 5 Game Optimization by Chris Dickinson Page 59#gamedev #indiedev #optimization pic.twitter.com/OnADVT7301

    — Binary Impact (@BinaryImpactG) January 21, 2020

  • Need to pause your game on a specific frame or function to debug it? Use Debug.Break() in your code! #unitytips #madewithunity #bazookasaurus #pixelart by @tscholdes pic.twitter.com/I6Lt727mOB

    — Binary Impact (@BinaryImpactG) June 25, 2019

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