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All of our UnityTips

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  • #UnityTips How to import 3rd Party Assets
    – New project -> import the asset
    – Make sure they work
    – Organize the folder structure
    – Remove unnecessary things (such as examples)
    – Now select all the assets and export a package
    – Import into your project#gamedev #madewithunity

    — Binary Impact (@BinaryImpactG) March 5, 2019

  • #UnityTips Need to run a function automatically only once in your project? Using the static standard constructor together with the RuntimeInitialization Attribute is an easy way to do it. #madewithunity #gamedev #csharp pic.twitter.com/Ld37hYfrub

    — Binary Impact (@BinaryImpactG) February 19, 2019

  • #unitytips Placing objects in unity can be very easy using the implemented snapping functionality. Hold 'V' to vertex snap. Hold 'Ctrl' to move in unity steps or rotate in 5° angles. #madewithunity #gamedev pic.twitter.com/6Js81SyWL6

    — Binary Impact (@BinaryImpactG) February 12, 2019

  • #UnityTips Check if the user has the newest version of your #Android or #IOs app with this easy script. Needs a version.txt on a webserver though. #madewithunity #csharp #gamedev pic.twitter.com/Q2DzItGkGy

    — Binary Impact (@BinaryImpactG) February 5, 2019

  • #UnityTips Every day we can find new amazing things in #unity3d. This one was a lifesaver today. #madewithunity #gamedev pic.twitter.com/UQpyd47Iad

    — Binary Impact (@BinaryImpactG) January 30, 2019

  • #UnityTips How often did you write code to delete all childs of a given transform? You can make an easy extension to use transform.DeleteAllChilds(). #unity3d #madewithunity #gamedev pic.twitter.com/jHXsXyJWMy

    — Binary Impact (@BinaryImpactG) January 23, 2019

  • We decided to make a tutorial video for the cracked ice material #madewithunity in their #shadergraph. #unitytips #tutorial #gamedev #shaderhttps://t.co/z14vKDYmjz

    — Binary Impact (@BinaryImpactG) January 18, 2019

  • #UnityTips Here is a simple way to create an .asset from your scriptable object. On runtime it is loadable for example with Ressources.Load this allows you to get your data without a singleton. #unity3d #gamedev #indiedev #madewithunity pic.twitter.com/503hGSwjHu

    — Binary Impact (@BinaryImpactG) January 15, 2019

  • #UnityTips To intentionally break the prefab connection in the new workflow right click it in scene and select Unpack Prefab / Unpack Prefab Completely #unity3d #gamedev #indiedev

    — Binary Impact (@BinaryImpactG) December 14, 2018

  • #UnityTips Here is a nice one. Make sure your singleton gets initialized before all other game objects by using an attribute. I included complete singleton code with locking mechanism in case this is also useful to anyone 🙂#madewithunity #gamedev pic.twitter.com/8lqMF6KE2H

    — Binary Impact (@BinaryImpactG) December 11, 2018

  • #UnityTips You can very easily use Extensions to make your syntax more convenient. Here is an example for the #Unity3d transform. #GameDev #IndieDev #MadeWithUnity pic.twitter.com/lZFkdeZ2ke

    — Binary Impact (@BinaryImpactG) December 5, 2018

  • #unitytips Tuesday:
    Unitys bool Transform.hasChanged will change to true whenever you perform any operation on it, even without actually changing something. It will stay true until it is set to false in a c# script.#unity3d #gamedev

    — Binary Impact (@BinaryImpactG) November 27, 2018

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