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All of our UnityTips

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  • #unitytips You can only delete a masternode in the #shadergraph after you set a new one to active. #madewithunity #indiedev #gamedev pic.twitter.com/oPjqkSooms

    — Binary Impact (@BinaryImpactG) July 2, 2019

  • #unitytips How to make a #sprite #animation. Create your multiple sprite asset with the spriteeditor. Drag & Drop it to the scene, name the animation and thats it. Animation by @Tscholdes #indiedev #gamedev pic.twitter.com/gr1gPeLS7T

    — Binary Impact (@BinaryImpactG) June 18, 2019

  • #unitytips Randomize the starting point of an #animation to give a more natural feeling to a tiled animation with just one line of #code:
    gameObject.GetComponent() .Play(0,-1, Random.value);#indiedev #gamedev pic.twitter.com/D7FPiqwRFw

    — Binary Impact (@BinaryImpactG) June 4, 2019

  • #unitytips Did you know you can use the inspectors debug view to keep track of all variables in a class? No more Debug.Log() for everything #gamedev #indiedev pic.twitter.com/t3SnnNxVi9

    — Binary Impact (@BinaryImpactG) May 28, 2019

  • #unitytips Make a prefab with empty GameObjects to sort your scene. Import it to the scene, unpack it and rename it to a section of the level. Here an example of a level from our game #beam.
    Helps you with the overview of big #leveldesign.#madewithunity #indiedev #gamedev pic.twitter.com/kb7I4GPKzI

    — Binary Impact (@BinaryImpactG) April 23, 2019

  • #unitytips Want to pass more then one variable when clicking an UI Button? You can always set it with a little script. #madewithunity #csharp #gamedev #indiedev #coding pic.twitter.com/TEFigpBz9v

    — Binary Impact (@BinaryImpactG) April 2, 2019

  • https://twitter.com/BinaryImpactG/status/1111275000479313922

  • #Unitytips If you have trouble with new camera easing in editor scene movement. This is how you can diasable it. The scene is from our game #beam #unity3d #gamedev #indiedev pic.twitter.com/RfevVES7mS

    — Binary Impact (@BinaryImpactG) March 26, 2019

  • How to make a hierachy context menu entry. This one calls a function that removes all colliders. #unity3d #editor #gamedev #unitytips pic.twitter.com/w5iCYWHaSi

    — Binary Impact (@BinaryImpactG) March 7, 2019

  • Giant wall prefab for the #leveldesign in #Beam. Dont forget to put details and lights in empty gameobjects for easy management later on when building big prefabs. #unitytips #madewithunity #gamedev #indiedev pic.twitter.com/XbIRIxiw4n

    — Binary Impact (@BinaryImpactG) March 6, 2019

  • #UnityTips How to import 3rd Party Assets
    – New project -> import the asset
    – Make sure they work
    – Organize the folder structure
    – Remove unnecessary things (such as examples)
    – Now select all the assets and export a package
    – Import into your project#gamedev #madewithunity

    — Binary Impact (@BinaryImpactG) March 5, 2019

  • #unitytips Placing objects in unity can be very easy using the implemented snapping functionality. Hold 'V' to vertex snap. Hold 'Ctrl' to move in unity steps or rotate in 5° angles. #madewithunity #gamedev pic.twitter.com/6Js81SyWL6

    — Binary Impact (@BinaryImpactG) February 12, 2019

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