All of our Unity Tips
#UnityTips Here is a simple way to visualize an AudioFile on an emissive textur.
Just use the AudioSource.GetData and calculate an average over your samples.
Use that for brightness.
— Binary Impact (@BinaryImpactG) April 28, 2020
#UnityTips Use collider geometry you can see in your scene and this snippet to hide it in play mode and build.
That way its visible while you work on it and you cant forget to hide it manually.
— Binary Impact (@BinaryImpactG) April 7, 2020