All of our Unity Tips
#UnityTips Today two functions to return random points on a circle & a sphere, given a radius.
We wanted to highlight two very useful methods in Unitys Random class.#coding #indiedev #gamedev pic.twitter.com/Lk60ctBDDh
— Binary Impact (@BinaryImpactG) October 20, 2020
#UnityTips You can use extension methods to add functionality specific to a particular enum type.
In our example we use an enum to define neighbors on a square tiled board. And we add quality of life methods to the enumeration.#csharp #indiedev #gamedev pic.twitter.com/yUq6s6Vms7
— Binary Impact (@BinaryImpactG) October 13, 2020
#UnityTips You can use a LineRenderer for cheap fake volumetrics in the background to improve your visuals.
In the picture without and with two LineRenderers 👇#vfx #gamedev #indiedev pic.twitter.com/T4jcXYpeOW
— Binary Impact (@BinaryImpactG) October 6, 2020
#UnityTips Need to check your game for missing colliders? Try the Physics Debugger!
It might have some issues here and there but its still immensely helpful for a first impression of a given level!
Window->Analysis->Physics Debugger#gamedev #indiedev pic.twitter.com/I1ZdpWxVII— Binary Impact (@BinaryImpactG) September 22, 2020
#UnityTips Use the predefined tag EditorOnly to get objects automatically removed in your builds.
Pretty handy for debugging objects which you do not need in the release version.#indiedev #gamedev pic.twitter.com/LjEfpvc5hA
— Binary Impact (@BinaryImpactG) September 15, 2020
#UnityTips Given to us in 2018.1 this feature is widely underused!
Save presets of your favorite component settings.
Use those settings whenever you create a new instance.Exchange the presets between projects or even make one for your project settings!#indiedev #gamedev pic.twitter.com/hCbV63s5Ij
— Binary Impact (@BinaryImpactG) September 8, 2020