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#UnityTips Today two functions to return random points on a circle & a sphere, given a radius.

We wanted to highlight two very useful methods in Unitys Random class.#coding #indiedev #gamedev pic.twitter.com/Lk60ctBDDh

— Binary Impact (@BinaryImpactG) October 20, 2020

#UnityTips You can use extension methods to add functionality specific to a particular enum type.

In our example we use an enum to define neighbors on a square tiled board. And we add quality of life methods to the enumeration.#csharp #indiedev #gamedev pic.twitter.com/yUq6s6Vms7

— Binary Impact (@BinaryImpactG) October 13, 2020

#UnityTips You can use a LineRenderer for cheap fake volumetrics in the background to improve your visuals.

In the picture without and with two LineRenderers 👇#vfx #gamedev #indiedev pic.twitter.com/T4jcXYpeOW

— Binary Impact (@BinaryImpactG) October 6, 2020

#UnityTips Need to check your game for missing colliders? Try the Physics Debugger!

It might have some issues here and there but its still immensely helpful for a first impression of a given level!
Window->Analysis->Physics Debugger#gamedev #indiedev pic.twitter.com/I1ZdpWxVII

— Binary Impact (@BinaryImpactG) September 22, 2020

#UnityTips Use the predefined tag EditorOnly to get objects automatically removed in your builds.

Pretty handy for debugging objects which you do not need in the release version.#indiedev #gamedev pic.twitter.com/LjEfpvc5hA

— Binary Impact (@BinaryImpactG) September 15, 2020

#UnityTips Given to us in 2018.1 this feature is widely underused!

Save presets of your favorite component settings.
Use those settings whenever you create a new instance.

Exchange the presets between projects or even make one for your project settings!#indiedev #gamedev pic.twitter.com/hCbV63s5Ij

— Binary Impact (@BinaryImpactG) September 8, 2020

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Unity TipsSebastian Pohl2021-01-07T10:35:00+01:00
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