All of our Unity Tips
A Tuple is a data structure which gives you a way to represent multiple values (not necessarily of the same type)
It got introduced with c# 7.0
One of the advantages is to have methods return multiple values /wo using out parameters.
— Binary Impact (@BinaryImpactG) March 3, 2020
Did you encounter a problem with the new InputSystem rebinding UI? It does not record space or return? The cause is the EventSystem catching those keys for the button navigation.
— Binary Impact (@BinaryImpactG) February 25, 2020
— Binary Impact (@BinaryImpactG) February 18, 2020
— Binary Impact (@BinaryImpactG) February 11, 2020
#unitytips Do you miss collisions on fast moving objects?
Set the collision detection to continuous in the attached Rigidbody to catch them.
The image explains the difference between discrete and continuous collision detection.#gamedev #indiedev pic.twitter.com/GWjLNBk1EE
— Binary Impact (@BinaryImpactG) February 4, 2020