All of our Unity Tips
#UnityTips Use collider geometry you can see in your scene and this snippet to hide it in play mode and build.
That way its visible while you work on it and you cant forget to hide it manually.
— Binary Impact (@BinaryImpactG) April 7, 2020
#UnityTips A little #code heavy today.
How to store control overrides made in the new input system to the PlayerPrefs and load it again.
Call LoadControlOverrides on Awake. Call StoreControlOverrides after the UI rebinding calls as in the sample #unity provides.#csharp #gamedev pic.twitter.com/cC82sjOKVp
— Binary Impact (@BinaryImpactG) March 17, 2020