All of our Unity Tips
#UnityTips you can fully collapse and expand objects in your hierachy by alt-clicking them.
Especially useful while working with characters with lots of bones 🦴
— Binary Impact (@BinaryImpactG) June 2, 2020
#UnityTips Good to know, so you are not looking for this edge case:
A rigidbody collects the collision events of its children to handle them.
So if you have a script expecting a collision callback on a child you need a workaround like this ⬇️
#gamedev #indiedev pic.twitter.com/HSA8QYRQlE
— Binary Impact (@BinaryImpactG) May 19, 2020
#UnityTips Here is a simple way to visualize an AudioFile on an emissive textur.
Just use the AudioSource.GetData and calculate an average over your samples.
Use that for brightness.
— Binary Impact (@BinaryImpactG) April 28, 2020