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#unitytips Did you know that Camera.main calls Object.FindObjectWithTag("MainCamera") ? And will do every time you use Camera.main!

Better cache your Camera and avoid Camera.main. Or make a public variable ( Camera cam ) to use in your scripts!#optimization #gamedev #indiedev pic.twitter.com/gLhYTuo4u0

— Binary Impact (@BinaryImpactG) January 12, 2021

#UnityTips We will kickoff the new year of tips with this one:

Unity 2021.1 now has built-in pooling system!

A little bit of reading but useful in the future:https://t.co/gEFRHTULcL#indiedev #gamedev

— Binary Impact (@BinaryImpactG) January 5, 2021

#UnityTips We did it! 52 Tips in 2020 we did not skip a single Tuesday!

Something new today: Since #Unity 2020.2 Arrays and Lists are reorderable by default. You can disable this function by using the [NonReorderable] attribute.#gamedev #indiedev pic.twitter.com/ilHDFrTe8l

— Binary Impact (@BinaryImpactG) December 29, 2020

#UnityTips Save a few mouse-meters each day:

shift + alt + a activates or deactivates the currently selected gameobject 😎#shortcut #gamedev #indiedev pic.twitter.com/2EdGZ182vu

— Binary Impact (@BinaryImpactG) December 22, 2020

#UnityTips This week we have a script for you!😎

Use the PostProcessBuildAttribute to call scripts when a build was finished.

Look at the image, on how to append the version to the filename.

Useful for mobile apps to keep track of the deployed version!#gamedev #indiedev pic.twitter.com/tZnIXD5QGt

— Binary Impact (@BinaryImpactG) December 15, 2020

#UnityTip Did you know that you can use the profiler to profile the editor?!? 🤯#performance #gamedev #indiedev pic.twitter.com/dZVZj1rUhS

— Binary Impact (@BinaryImpactG) December 8, 2020

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Unity TipsSebastian Pohl2021-01-07T10:35:00+01:00
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