#UnityTips
Mismatched frametime and physics updates may introduce jitters.Smooth it out with the interpolate property on your Rigidbody.
Interpolate may introduce lag but is smoother than Extrapolate.
Don’t use it on everything, only where it counts!#indiedev #gamedev pic.twitter.com/TwkKGY11pZ
— Binary Impact (@BinaryImpactG) June 11, 2024