Pooling is not only a GameObject topic.
For short-lived local copies like temporary List<T> instances, UnityEngine.Pool.ListPool<T> can help avoid unnecessary allocations.
A nice use case for cleaner, more GC-friendly runtime code.#gamedev #indiedev pic.twitter.com/DYsk09lgrM
— Binary Impact (@BinaryImpactG) April 14, 2026