The focus of our work for this version was split in two major areas.
First and foremost we wanted to get the demo ready for steam. In which we succeeded! The demo is available on steam Tuesday the 9th of June 7 pm CEST.
Secondly we were working on Level 1.5, the last level we were going to add to our demo. The new level is finished and playable in the new version.
Of course we also fixed a lot of bugs and minor game-play issues and replaced them with new ones for you to find 😉
If you have any questions regarding Beam, you can directly reach our community manager Zinni by mail (email@example.com), join our Discord or send a DM in one of our socials.
Last weekend, Binary Impact hosted the Global Game Jam for the third time in the row at TZK – Technologiezentrum Koblenz and for the fourth time in total. Under the motto „repair“ over 40 game jammers from all over germany and other european countries came together to spend a creative weekend.
At the final event on sunday, eight unique projects were presented. From environment fixing onions, over to desert pirates who need to repair their ship to colourful rythem games. We had them all. All games created in the context of the Global Game Jam in Koblenz can be viewed on the official website: http://bit.ly/GGJGames2020
The Global Game Jam takes place at the end of january of every year. On many locations all over the world, programmers, graphic artists, game and sound designers come together to create games in less then 48 hours.
The year comes to an end and it is time to celebrate again. If you would like to add some fireworks to your project you can follow this simple tutorial and learn how to use GPU events for multi-stage effects.
All of us here at Binary Impact wish you all the best for 2020.