To celebrate us reaching 500 followers on twitter we decided to create a little animation with the vfx graph in the Unity3D engine. If you liked the effect you can follow this tutorial on how we achieved it.
Part three in the Series about Cracked Ice Material. This tutorial shows how to create a custom node in unity’s shadergraph and use it to make the repetative part of the graph more compact.
Unity version for the tutorial has to be 2018.3. due to changes in the 2019.1. version.
To not leave the 2019.1 users hanging we created another short video that directly builds on this one (If you are on 2019.1 and want to try it out, please watch the video above first and then this one): https://youtu.be/8rf0SlbJhcQ