#UnityTips
Insider Ed. 16 of 25 by @TheLlamAcademyUse NavMesh.CalculatePath() to precompute paths and quickly assign them to NavMeshAgents with NavMeshAgent.SetPath().
This also allows you to check different pathing options without having to change the agent’s destination. pic.twitter.com/LYjCGmokD7
— Binary Impact (@BinaryImpactG) January 27, 2026