#UnityTips Normally Camera skips rendering of objects further away than farClipPlane. You can set up some Layers to use smaller culling distances using layerCullDistances.
When assigning, assign float array that has 32 values. Zero values mean "use far plane distance". pic.twitter.com/nft1jbQCkh
— Binary Impact (@BinaryImpactG) April 8, 2025