#UnityTips The new Input System requires an Input Action Map?
Not true! You can still handle inputs in one line!Old:
if (Input.GetKeyDown(Keycode. Space) Jump();
Current:
if (Keyboard.current.spaceKey.wasPressedThisFrame) Jump();#gamedev #indiedev #Unity6 pic.twitter.com/Wi8qlcOsu0— Binary Impact (@BinaryImpactG) March 4, 2025